VF1Xspecs.gifThe VF-1 Valkyrie is widely regarded as the most popular variable fighter ever made. It is also one of the most prolific. Between 2009 and 2015 over six thousand Valkyries were constructed, and even in 2040 roughly 30% of these fighters still remain in service with reserve fleets, militias, and frontier colonies. In 2025 the UN Spacy approved a program to update the remaining Valkyries with modern technology. Valkyries that were upgraded were reclassified as VF-1X Plus Enhanced Valkyries.
The main upgrade for the Valkyries consisted of replacing the long-outdated FF-2001 thermonuclear reaction turbine engines with Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2079J engines. These new engines were approximately the same size and weight as the original FF-2001s, but provided far greater thrust and maneuverability. In addition, the FF-2079Js had much lower fuel requirements than the older engines, so space and weight formerly devoted to fuel could be used for armor and system improvements. Other improvements include an improved combat computer, heads-up canopy displays, a redesigned control panel layout, improved radar and sensor systems, and a new series of FAST pack additions (NP-BP-10 and NP-FB-10 FAST weapon modules).
By 2030 almost all VF-1s still in UN Spacy service had been upgraded to VF-1X Plus models. No new VF-1X Plus aircraft were ever constructed; when replacement was necessary it was more cost effective to supply newer variable fighters such as the VF-11 Thunderbolt. The upgrade was only made available to UN Spacy VF-1s; fighters that had been sold to private citizens were never upgraded (though high-ranking UN Spacy officers who still retained their original VF-1 fighters were allowed to upgrade them). Many VF-1X fighters still remain in active service with the military; in 2047 two VF-1X Enhanced Valkyrie took part in Operation Orpheus, one of which was personally owned by Captain Maximilan Jenius.Firefly.gif

RPG STATSVF1battloid.gif
Vehicle Type: VF-1X Plus Enhanced Valkyrie (available in A, J and S models)
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries (original), Shinsei Industries (upgrades)
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION: kusoCartoon_13795438729353_.jpg

(1) Head 100
Head Mounted Lasers (1, 2 or 4) 30 each
Arms (2) 100 each
Hands (2) 50 each
Legs/Thrusters (2) 200 each
(2) Main Body 320
Pilot's Compartment/Escape Pod 200
Retractable Utility Arms (3) 5 each
Wings (2) 150 each
Tails (2) 50 each
GU-11-X Gun Pod 100


Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
100 mph (160 kmph)
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION: vf_1s_strike_small.jpg
Mach 3.05+ (2043 mph/1277 kmph) max speed at 10,000 meters or less above sea level. Mach 4.28+ (2868 mph/1793 kmph) max speed at 10,000-42,000 meters above sea level. Max altitude of 42,000 meters without rocket booster assistance.
15,000-30,000 kg x2 from main engines.
47.0 ft (14.10 m) in soldier configuration.
29.0 ft (8.70 m) in gerwalk configuration.
12.8 ft (3.84 m) in fighter configuration.
18.2 ft (5.45 m) at shoulders in soldier configuration.
49.3 ft (14.78 m) in gerwalk or fighter configuration with wings at maximum extension.
16.0 ft (4.80 m) in soldier configuration.
37.3 ft (11.30 m) in gerwalk configuration.
47.4 ft (14.23 m) in fighter configuration.
Empty: 13,250 kg
Standard T-O Weight: 18,500 kg
Max T-O Weight: 42,000 kg
Equal to a P.S. of 60
Small compartment behind pilot's seat for personal belongings.
Two Shinnakasu/P&W/Rolls Royce FF-2079J thermonuclear turbine engines. Several Pratt & Whitney HMM-5B high-maneuverability vernier thrusters for additional maneuverability. Equipped with P&W 2085 rocket thrusters in NP-BP-10 FAST rocket thruster packs when operating in space.
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10


HEAD LASERS: Like the original VF-1, the VF-1X plus has lasers mounted on its head. In Gerwalk and Fighter mode these lasers are located on the underbelly of the aircraft. In Soldier mode the lasers hav 360 degree rotation. The VF-1X still comes in A, J, and S models, which have 1, 2, and 4 head lasers respectively.

PRIMARY PURPOSE: Assault/Defense
RANGE: 2000 feet (600 m)
DAMAGE: 1D6 M.D. per laser (2D6 for J model, 4D6 for S model). One long, extended blast lasts one full melee and does double damage, counts as two attacks that melee and can not be used against fast moving/dodging opponents.
RATE OF FIRE: Equal to the pilot's combined number of attacks.
PAYLOAD: Effectively Unlimited.

GU-11-X 55mm TRI-BARREL GUN POD: Like the Valkyrie itsel, the standard issue armament for VF-1 was upgraded slightly to take advantage of new technology. The GU-11-X gun pod is actually the prototype design for the gun pod used by the VF-11 Thunderbolt. Unlike the original GU-11, the GU-11-X uses clips of ammo.

PRIMARY PURPOSE: Assault/Defense
RANGE: 4000 ft (1200 m)
DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 M.D. per strike.
RATE OF FIRE: Equal to the pilot's combined number of attacks.
PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long bursts, or 10 full melee bursts. Additional ammo clips can be inserted, but exchanging clips requires 2 melee actions. One spare clips is stored in each leg of the Veritech.

MEDIUM/LONG-RANGE MISSILES: Each wing of the VF-1X Plus has three hardpoints on it for holding missiles and other armaments. Each hardpoint can hold one long-range missile or three medium range missiles (and other armaments are possible).

PRIMARY PURPOSE: Assault/Defense
MISSILE TYPES: Any type of Medium Range or Long Range Missile can be used.
RANGE: Varies with missile type.
DAMAGE: Varies with missile type.
RATE OF FIRE: 1 at a time or volleys of up to 6/18 (all) missiles.
PAYLOAD: Up to 6 long-range missiles or 18 medium-range missiles.

FAST PACK WEAPONS MODULES: The NP-BP-10 FAST thruster pack and NP-FB-10 leg modules were specifically designed for the VF-1X Plus. The NP-AR-01 arm units are also fully compatible with the Valkyrie. For more details see the UN Spacy FAST Pack data file.

HAND TO HANDCOMBAT: If necessary, the pilot of the VF-1X Plus can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

Restrained Punch: 1D4 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 3D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 1D6 M.D.
Kick: 1D6 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D4 M.D.
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6 M.D. (only effective against small objects)


AUTO-PILOT: The VF-1X is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard [computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
COMBAT COMPUTER W/HUD DISPLAYS: The VF-1X is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the VF-1X is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 200 targets simultaneously.
ESCAPE POD: The entire reinforced cockpit of the VF-1X is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
HOMING SIGNAL: The escape pod of the VF-1X is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
MOTION DETECTOR & COLLISION WARNING SYSTEM: Sounds an alarm and warns the pilot of an impending collision and/or immediate target. Range: 500 ft (152.5 m).
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADAR: 200 mile (321 km) range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-1X's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
SHOULDER SPOTLIGHTS: Can project regular white light or infrared light. Range: 300 ft (91.5 m)
STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The VF-1X's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
UTILITY ARMS: The right arm contains three retractable utility arms that can be used to perform delicate work and repairs. Each arm is 6 feet (2 m) long and has 5 MDC.
VIDEO SURVEILLANCE SYSTEM: A set of video cameras in the head of the Valkyrie record the surroundings and relay information back to the pilot in battloid mode. The information is automatically recorded for future review. The cameras have 360-degree rotation, 1,600 ft (488 m) max range, telescopic zoom x10 and a 30 ft field of vision.

Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training (from Robotech) can be substituted for either of the skills below. If this is the case, then the pilot gets a bonus of +1 to parry and dodge and one extra melee attack per round in addition to the his normal combat bonuses due the speed and power of the Enhanced Valkyrie.


Basic training for non-pilot military personnel.
1 attack per melee (plus those of the pilot).
Add one additional action/attack at levels three, nine, and fifteen.
+1 to strike.
+1 to parry
+1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
Advanced training for military pilots and mecha specialists.
3 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three, six, eleven, and fifteen.
+2 on initiative.
+2 to strike
+3 to parry
+3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
+3 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
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