VF1Xspecs.gifThe VF-1 Valkyrie is widely regarded as the most popular variable fighter ever made. It is also one of the most prolific. Between 2009 and 2015 over six thousand Valkyries were constructed, and even in 2040 roughly 30% of these fighters still remain in service with reserve fleets, militias, and frontier colonies. In 2025 the UN Spacy approved a program to update the remaining Valkyries with modern technology. Valkyries that were upgraded were reclassified as VF-1X Plus Enhanced Valkyries.
The main upgrade for the Valkyries consisted of replacing the long-outdated FF-2001 thermonuclear reaction turbine engines with Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2079J engines. These new engines were approximately the same size and weight as the original FF-2001s, but provided far greater thrust and maneuverability. In addition, the FF-2079Js had much lower fuel requirements than the older engines, so space and weight formerly devoted to fuel could be used for armor and system improvements. Other improvements include an improved combat computer, heads-up canopy displays, a redesigned control panel layout, improved radar and sensor systems, and a new series of FAST pack additions (NP-BP-10 and NP-FB-10 FAST weapon modules).
By 2030 almost all VF-1s still in UN Spacy service had been upgraded to VF-1X Plus models. No new VF-1X Plus aircraft were ever constructed; when replacement was necessary it was more cost effective to supply newer variable fighters such as the VF-11 Thunderbolt. The upgrade was only made available to UN Spacy VF-1s; fighters that had been sold to private citizens were never upgraded (though high-ranking UN Spacy officers who still retained their original VF-1 fighters were allowed to upgrade them). Many VF-1X fighters still remain in active service with the military; in 2047 two VF-1X Enhanced Valkyrie took part in Operation Orpheus, one of which was personally owned by Captain Maximilan Jenius.Firefly.gif
VF-1views.gifRPG STATSVF1battloid.gif
Vehicle Type: VF-1X Plus Enhanced Valkyrie (available in A, J and S models)
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom and Shinnakasu Industries (original), Shinsei Industries (upgrades)
Crew: One pilot wearing Tactical Life Support System
MDC BY LOCATION: kusoCartoon_13795438729353_.jpg

(1) Head 100
Head Mounted Lasers (1, 2 or 4) 30 each
Arms (2) 100 each
Hands (2) 50 each
Legs/Thrusters (2) 200 each
(2) Main Body 320
Pilot's Compartment/Escape Pod 200
Retractable Utility Arms (3) 5 each
Wings (2) 150 each
Tails (2) 50 each
GU-11-X Gun Pod 100


Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
100 mph (160 kmph)
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION: vf_1s_strike_small.jpg
Mach 3.05+ (2043 mph/1277 kmph) max speed at 10,000 meters or less above sea level. Mach 4.28+ (2868 mph/1793 kmph) max speed at 10,000-42,000 meters above sea level. Max altitude of 42,000 meters without rocket booster assistance.
15,000-30,000 kg x2 from main engines.
47.0 ft (14.10 m) in soldier configuration.
29.0 ft (8.70 m) in gerwalk configuration.
12.8 ft (3.84 m) in fighter configuration.
18.2 ft (5.45 m) at shoulders in soldier configuration.
49.3 ft (14.78 m) in gerwalk or fighter configuration with wings at maximum extension.
16.0 ft (4.80 m) in soldier configuration.
37.3 ft (11.30 m) in gerwalk configuration.
47.4 ft (14.23 m) in fighter configuration.
Empty: 13,250 kg
Standard T-O Weight: 18,500 kg
Max T-O Weight: 42,000 kg
Equal to a P.S. of 60
Small compartment behind pilot's seat for personal belongings.
Two Shinnakasu/P&W/Rolls Royce FF-2079J thermonuclear turbine engines. Several Pratt & Whitney HMM-5B high-maneuverability vernier thrusters for additional maneuverability. Equipped with P&W 2085 rocket thrusters in NP-BP-10 FAST rocket thruster packs when operating in space.
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10


HEAD LASERS: Like the original VF-1, the VF-1X plus has lasers mounted on its head. In Gerwalk and Fighter mode these lasers are located on the underbelly of the aircraft. In Soldier mode the lasers hav 360 degree rotation. The VF-1X still comes in A, J, and S models, which have 1, 2, and 4 head lasers respectively.

PRIMARY PURPOSE: Assault/Defense
RANGE: 2000 feet (600 m)
DAMAGE: 1D6 M.D. per laser (2D6 for J model, 4D6 for S model). One long, extended blast lasts one full melee and does double damage, counts as two attacks that melee and can not be used against fast moving/dodging opponents.
RATE OF FIRE: Equal to the pilot's combined number of attacks.
PAYLOAD: Effectively Unlimited.

GU-11-X 55mm TRI-BARREL GUN POD: Like the Valkyrie itsel, the standard issue armament for VF-1 was upgraded slightly to take advantage of new technology. The GU-11-X gun pod is actually the prototype design for the gun pod used by the VF-11 Thunderbolt. Unlike the original GU-11, the GU-11-X uses clips of ammo.

PRIMARY PURPOSE: Assault/Defense
RANGE: 4000 ft (1200 m)
DAMAGE: Does 4D6 M.D. for a short burst, 1D6x10 M.D. for a long burst, or 2D6x10 M.D. for a full melee burst. Bayonet does 1D4x10 M.D. per strike.
RATE OF FIRE: Equal to the pilot's combined number of attacks.
PAYLOAD: 400 rounds per clip equals 40 short bursts, 20 long bursts, or 10 full melee bursts. Additional ammo clips can be inserted, but exchanging clips requires 2 melee actions. One spare clips is stored in each leg of the Veritech.

MEDIUM/LONG-RANGE MISSILES: Each wing of the VF-1X Plus has three hardpoints on it for holding missiles and other armaments. Each hardpoint can hold one long-range missile or three medium range missiles (and other armaments are possible).

PRIMARY PURPOSE: Assault/Defense
MISSILE TYPES: Any type of Medium Range or Long Range Missile can be used.
RANGE: Varies with missile type.
DAMAGE: Varies with missile type.
RATE OF FIRE: 1 at a time or volleys of up to 6/18 (all) missiles.
PAYLOAD: Up to 6 long-range missiles or 18 medium-range missiles.

FAST PACK WEAPONS MODULES: The NP-BP-10 FAST thruster pack and NP-FB-10 leg modules were specifically designed for the VF-1X Plus. The NP-AR-01 arm units are also fully compatible with the Valkyrie. For more details see the UN Spacy FAST Pack data file.

HAND TO HANDCOMBAT: If necessary, the pilot of the VF-1X Plus can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

Restrained Punch: 1D4 M.D.
Full Strength Punch: 2D6 M.D.
"Booster" Punch: 3D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 1D6 M.D.
Kick: 1D6 M.D.
Leap Kick: 2D6 M.D.
Body Flip/Throw: 1D4 M.D.
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6 M.D. (only effective against small objects)


AUTO-PILOT: The VF-1X is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard [computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The auto-pilot was designed with long intra-system space journeys in mind.
COMBAT COMPUTER W/HUD DISPLAYS: The VF-1X is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the VF-1X is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 200 targets simultaneously.
ESCAPE POD: The entire reinforced cockpit of the VF-1X is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
HOMING SIGNAL: The escape pod of the VF-1X is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
MOTION DETECTOR & COLLISION WARNING SYSTEM: Sounds an alarm and warns the pilot of an impending collision and/or immediate target. Range: 500 ft (152.5 m).
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADAR: 200 mile (321 km) range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of a variable fighter by the enemy, the pilot can activate the VF-1X's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
SHOULDER SPOTLIGHTS: Can project regular white light or infrared light. Range: 300 ft (91.5 m)
STANDARD SURVIVAL KIT: All UN Spacy variable fighters come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The VF-1X's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
UTILITY ARMS: The right arm contains three retractable utility arms that can be used to perform delicate work and repairs. Each arm is 6 feet (2 m) long and has 5 MDC.
VIDEO SURVEILLANCE SYSTEM: A set of video cameras in the head of the Valkyrie record the surroundings and relay information back to the pilot in battloid mode. The information is automatically recorded for future review. The cameras have 360-degree rotation, 1,600 ft (488 m) max range, telescopic zoom x10 and a 30 ft field of vision.

Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training (from Robotech) can be substituted for either of the skills below. If this is the case, then the pilot gets a bonus of +1 to parry and dodge and one extra melee attack per round in addition to the his normal combat bonuses due the speed and power of the Enhanced Valkyrie.


Basic training for non-pilot military personnel.
1 attack per melee (plus those of the pilot).
Add one additional action/attack at levels three, nine, and fifteen.
+1 to strike.
+1 to parry
+1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
+1 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
Advanced training for military pilots and mecha specialists.
3 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three, six, eleven, and fifteen.
+2 on initiative.
+2 to strike
+3 to parry
+3 to dodge in solder mode, +5 in gerwalk, +7 in jet mode.
+3 to roll with a punch or fall with an impact, reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
BeCool shorts
Jetfire (aka Skyfire) is a bot of science, literally. Not only is his mind dedicated towards scientific pursuits, but his body is a testament to the technology he studies so intensely. (Some would say "religiously", but not in his presence.) Every inch of his chassis is cutting-edge and kept up-to-date. However, he does not have the trust of his teammates; it was not so long ago that he was a Decepticon. Jetfire is compassionate, so some Autobots feel that he could be soft on their enemies or, even worse, he may turn on them after realizing his "cold calculations" swing the other way.

Jetfire would find their misconceptions about science appalling. After all, is not science just the pursuit of truth? And truth, he maintains, walks hand-in-hand with liberty.
“ Sorry, Sunstorm. I don't believe in destiny. ”

—Jetfire, "Atonement"
Contents [hide]

1 Fiction
1.1 Generation 1 cartoon continuity
1.1.1 The Transformers cartoon
1.1.2 Japanese cartoon continuity Dark Skyfire bio The Battle of the Star Gate Legends comic The Headmasters cartoon Wars manga G-2 story pages and pack-in manga 15 Go! Go!
1.1.3 Madman The Transformers comic
1.1.4 Ask Vector Prime
1.2 Marvel Comics continuity
1.2.1 Marvel The Transformers comics
1.2.2 Transformers Comic-Magazin
1.2.3 Classics
1.2.4 Regeneration One
1.3 See & Read Video
1.4 Kid Stuff Talking Story Books
1.5 Marvel Storybooks continuity
1.6 Milton Bradley mini-comic
1.7 Beehive Books continuity
1.8 Attack of the Insecticons
1.9 The Official Transformers: Generation 2 Annual
1.10 Dreamwave Generation One continuity
1.11 The Beast Within
1.12 G.I. Joe vs. the Transformers
1.13 IDW Generation 1 continuity
1.14 Classics toy bio
1.15 Henkei! Henkei! pack-in manga
1.16 Henkei! Henkei! Transformers -Visualize-
1.17 Henkei! Henkei! Bun Bun manga
1.18 Transformers: All Spark
1.19 BeCool shorts
1.20 Kre-O online manga
1.21 Generations toy bio
1.22 Timelines
1.23 IDW Beast Wars comics
1.24 Transformers vs. G.I. Joe
1.25 Of Masters and Mayhem
2 Games
2.1 Transformers Battle Circuit
2.2 Transformers G1: Awakening
2.3 Bot Shots Battle Game!
2.4 Transformers: Legends
2.5 Transformers: Battle Tactics
2.6 Transformers: Frontiers
2.7 Transformers Operation Omega
2.8 Transformers: Earth Wars
3 Commercial appearances
4 Toys and merchandise
5 Why "Skyfire"?
6 Notes
6.1 Foreign names
7 References
8 External links

Generation 1 cartoon continuity
The Transformers cartoon

Voice actor: Gregg Berger (English), Osamu Saka (Japanese), Kunihiko Yasui (Japanese, "Attack of the Autobots", "Day of the Machines"), more»

They dug him out of the Arctic to be their taxi.

Millions of years ago on Cybertron, before the war, Skyfire and Starscream were good friends and fellow scientists. On a mission of exploration to prehistoric Earth, Skyfire was lost in a storm. Starscream searched, but there was no sign of his comrade. He returned home.

Millions of years later, after the Autobots and Decepticons had crashed and awoken on Earth, the Decepticons found Skyfire encased in a block of Arctic ice and revived him. Skyfire joined them due to his past friendship with Starscream, though he expressed discomfort with their methods. When Skyfire's compassion for humans and, later on, several Autobot prisoners led to his disobeying orders, Starscream, who had changed much in the intervening millennia, turned on his friend. Skyfire left the Decepticons and joined the Autobots, sacrificing himself to be buried beneath the ice again to stop the Decepticons' plans. The Autobots held a memorial service for him at the location of his involuntary burial. Fire in the Sky
Good boy, Skyfire. Wanna Snausage?

Wheeljack and Sideswipe returned later to dig him up when the Autobots needed a ride down to South America. Megatron and his Decepticons were in Peru seeking the Crystal of Power, which was kept in an Incan temple. He dropped off Brawn and Windcharger so they could see what the Decepticons were up to, but a short time later had to go back and rescue them—intercepting them mid-jump—to return to Headquarters. Collecting the other Autobots, he took them all to Peru and earned a pat on his nosecone from Optimus Prime. Scouting ahead, he arrived at the temple, only to be shot and disabled by Starscream. Skyfire was dumped inside the temple, where Bumblebee, Spike and Luisa found him and effected emergency repairs while under attack from Ravage. Reactivated, Skyfire dealt with Ravage before giving the Autobots outside some much-needed aerial support as they attacked the Decepticon positions. He destroyed Megatron's cannon in a strafing attack and later helped Wheeljack cap the energy geyser that remained. Fire on the Mountain
Grand Theft Skyfire.
When the energies unleashed by Cybertron's presence in Earth's orbit caused activity in the volcano in which Headquarters was embedded, Skyfire evacuated the base with most of the rest of the Autobots. Ratchet, Windcharger and Huffer were ejected from the top of the mountain in a violent eruption, and Skyfire swooped in to save them. Spike learned that his father had been taken to Cybertron, and Skyfire volunteered his services to fly the boy and several Autobots there. After some deft flying, they landed on the other planet, but Skyfire, Wheeljack and Trailbreaker were separated from their smaller companions, who fell into a trap. The Ultimate Doom, Part 2 The trio caught up with their fellows in time to rescue them from Shockwave. Skyfire thanked Shockwave for blasting a hole in the wall large enough for him to fly through. He provided air support against some tetrajets, allowing the ground-based Autobots to reach Wheeljack's workshop. Once Wheeljack worked out a way to counteract the hypno-chips which the Decepticons were using to control humans, Skyfire ferried everyone back to Earth to put the invention to good use. The Ultimate Doom, Part 3
"I'm perfectly all right, Susan."

Following strange reports of giant robotic insects in Bali, Skyfire carried Brawn, Windcharger and Spike there, only to discover a field being consumed by the Insecticons. Despite believing the trio would be a pushover, the Autobots found themselves outnumbered by clones, and the arrival of Megatron and a couple of his goons didn't improve the odds. Fortunately, the rest of the Autobots arrived and, after a brief fight, the Decepticons departed for an oil refinery. Some quick repairs were made on Skyfire to fix his ability to transform, and the Autobots began the pursuit. The Insecticons latched on to Skyfire's wings until Wheeljack was able to lend a hand, or rather, a couple of missiles. A short time later, Skyfire caught Brawn after the latter's failed attempt at a mid-air brawl. When they reached the refinery, he kicked the battle off by physically knocking the Insecticons off the oil tanker they were drinking from. A Plague of Insecticons
"I have an inside, you know."

Skyfire and most of the Autobots were distorted by Megatron’s personality destabilizer, turning them evil. As Skyfire was hunting down and blowing up human aircraft, Autobots who had been reverted to good by Sparkplug’s attitude exchangers arrived on scene and changed Skyfire back. He then flew the Autobots and humans to save Optimus Prime and the others. The Decepticons managed to launch a rocket they'd commandeered, so Skyfire dropped Optimus and Ratchet off on it so they could steal its cargo. As the Decepticons attempted to fight off the boarders, Jazz climbed on Skyfire's nose and used his sound and light show to provide a distraction. Finally, Skyfire flew them up into space, so the satellite from the rocket could be properly placed in orbit. Attack of the Autobots When Carly was captured by the Decepticons, Ironhide blamed himself, but was persuaded by Sparkplug to try and rescue her. Hitching a lift with Skyfire, Ironhide located Bumblebee and Spike before bailing out so he could tell them what had happened to Carly. The Immobilizer
Mid-transformation, or a reference to the toy's "third mode"? CHOOSE WISELY.

Skyfire ferried Spike and Hound to the middle of the Atlantic to investigate an unexplained change to oil tanker shipping patterns that converged suspiciously close to Decepticon Headquarters. Flying overhead, the trio discovered that the bad bots were stealing the oil using a platform docking structure secured by a force field. Skyfire, Hound and Spike hid aboard one of the tankers and attacked Megatron and Hook as they siphoned the oil. As usual, Spike was captured by the Decepticons and held hostage, forcing Skyfire and Hound to surrender. Confined to a cell on a lower deck, Skyfire warned Spike to be careful of an electromagnet he found as the human put his escape plan into action. With Rumble and Ravage incapacitated by the magnet, Skyfire punched through the cell door. The three rushed to the control room for the force field generator. Skyfire and Spike kept Frenzy distracted as Hound blew up the generator, causing the force field dome to collapse. Facing defeat, Megatron activated the platform’s self-destruct function, which left Skyfire and his two friends stuck inside as the structure began to sink. Optimus Prime ripped through the bulkhead above them, and the three were able to climb out. Skyfire then flew them all to safety. Day of the Machines

In 2006, Skyfire (or a very similar space vehicle) was briefly seen as part of the Autobot fleet attacking the Quintessons. He was shot along with Powerglide and several Aerialbots. Dark Awakening
The Aerialbots were later shown to have survived, so Skyfire could possibly have survived as well… assuming it was actually him getting shot. Due to the number of animation errors in this episode, it is by no means guaranteed that these were the "real" Skyfire or Powerglide "really" perishing. However, in "Grimlock's New Brain" when Grimlock lists the then-active Autobots capable of spaceflight, he does not mention Skyfire.

Japanese cartoon continuity
Dark Skyfire bio

In an era millions of years before the establishment of the Decepticon faction’s army, Skyfire was specialized for outer space exploration, his entire body coated with a substance that protected it against unknown viruses, magnetic storms, and the like. Although he had a strong scientific curiosity, he agonized over it being at odds with his great combat skills.
The Battle of the Star Gate

Skyfire was led to Japan by Optimus Prime, along with a small team of other Autobots, to stop the Decepticons’ latest Energon-gathering scheme. Optimus ordered him to pursue Astrotrain to prevent the Decepticons from escaping with their loot. Activation

Skyfire was amongst the Autobots who once more confronted Megatron and his Decepticons at the Trigger in Earth orbit. When Starscream combined himself with the Trigger to create a powerful new body for himself, Skyfire had to contend with the volley of asteroids thrown towards both Autobots and Decepticons from Starscream’s star gate. He was then almost sucked into a portal to a black hole when Starscream neared defeat, but was instead sent plummeting down to Earth when Optimus and Megatron worked together to defeat Starscream. The Battle of the Star Gate
Legends comic
Transformers Legends LG07 Jetfiresuitsup.jpg

Skyfire was at the Autobot base when Overkill and Slugfest wrecked its intruder alert in preparation for a Decepticon attack. Slugslinger's Ambition

As Skyfire grew more willing to fight for the sake of protecting innocents, he changed his name to Jetfire to symbolize his change as a person. Bonus Edition Vol. 7 In 2004, he and R-Blade were working with a piece of solitarium at the Autobot base when Sky-Byte attacked and blasted the material, causing an reaction that sent both him and Jetfire to another dimension. Bonus Edition Vol. 6 There, Jetfire witnessed Tankor terrorizing the populace and stepped in to put a stop to it, blasting the villain so hard he turned back into the harmless Rhinox. He then used another solitarium stone to open a portal back home, inviting Tankor's directionless cohorts, Whirl and Roadbuster, to come with him and join the Autobots. They accepted, and Jetfire attended the unveiling of their new unit, the Wreckers. Bonus Edition Vol. 7 Jumpstarter Chapter He later told Perceptor of the Legends World. Bonus Edition Vol. 56

In 2022, Jetfire battled the forces of the Concurrence alongside Marissa Faireborn. Bonus Edition Vol. EX Decades later, he was present when Optimus Prime announced his plan to revive Ultra Magnus. LG14 Ultra Magnus Prologue
The Headmasters cartoon

Jetfire was present at Autobot City (alongside Ironhide) while the Headmasters were repairing Fortress Maximus. Miraculous Warriors, Targetmasters (Part 1)
Wars manga

While Jetfire was stationed at Scramble City during its rebuilding following an attack from Metrotitan, the Decepticons attacked again. With fellow Cyberjets R-Blade and Delta Seeker, Jetfire helped defend the city. Metrowars
G-2 story pages and pack-in manga
While in the English continuity, Generation 2 Jetfire was the same character as Generation 1 Jetfire/Skyfire, the same would not appear to have initially been the case in Japan. In Japan, the Generation 1 character was called "Skyfire" in the cartoon, which was the only Japanese media he appeared in, as his toy was never released in Japan. The "Jetfire" that appears in the G-2 comic probably would have originally been a different character, though Robotmasters backstory and the character's appearance in the 15 Go! Go! comics seemed to consolidate the two retroactively. The Legends comic eventually confirmed this by having Skyfire explain he changed his name to Jetfire.
Ten points if you can find Wheeljack and Perceptor in this picture!

Jetfire was once friends with the Decepticon Cyberjets during his days back on Cybertron. However, after the war had raged on for centuries, two of his Cyberjet friends (Strafe and Aero Raid) began to have their doubts about the Decepticon cause. Taking Jetfire's advice, the two Cyberjets switched sides and became Autobots. This act forever earned Jetfire, Strafe and Aero Raid the hatred of the remaining loyal Decepticon Cyberjets. G-2 Part 4

At one point, Megatron kidnapped the Autobot Laser Rod, Electro. While Megatron attempted to persuade Electro into joining the Decepticons, Jetfire infiltrated the headquarters. Busting-in at full-force, Jetfire took the Decepticons by surprise and managed to successfully rescue his fellow Autobot. G-2 #16

Jetfire was also the head of a research team staffed by Wheeljack and Perceptor that discovered a new attribute of the Matrix. This discovery allowed Optimus Prime to survive a fatal attack from Megatron and form a newer, more powerful body. G-2 Part 4
15 Go! Go!
Whoever he is, he looks awesome.
Bandai's gonna suuuuue.

On a trip into the future with her companion Steeljaw, the humanoid computer Teletraan 15 encountered the Autobot scientist Jetfire. He immediately realized that they had come from a different time and cautioned them that the area was about to become a war zone. Recognizing Jetfire's scent despite the unfamiliar body, Steeljaw asked if he was the same being as his old warrior acquaintance. Steeljaw Volume

Concerned for the pair's safety, Jetfire offered to take them to his commander, unaware that the Decepticons Smokescreen and Dreadwing were following. Under heavy attack, Jetfire and his passengers were saved by the intervention of Battle Convoy. Battle Convoy Volume

After the battle, Teletraan 15 recorded Jetfire's information and announced that her mission to restore Teletraan I's damaged databanks was at last complete. Before she and Steeljaw returned to their own era, Jetfire asked 15 to tell him something: in her travels through time, had she ever discovered when the fighting would end? When would the progress of science finally bring about peace? Information Administration Teletraan 15 Go! Go! Volume 14
Madman The Transformers comic

In the year 2001, the Decepticons had managed to conquer Cybertron completely. Jetfire aided in the Autobots' exodus of the planet, though he came under heavy enemy fire during this mission. The Transformers
Ask Vector Prime

In Primax 1185.04 Alpha, Skyfire was one of the few allies who Megatron found in his campaign against Cobra-controlled Earth. Ask Vector Prime, 2015/06/13
Marvel Comics continuity
Marvel The Transformers comics
Events from the UK-only comic stories are in italics.
Brainless Jetfire brings home small mammals.

Early in the war on Earth, Shockwave held the head of Optimus Prime captive, hoping to use the Creation Matrix he possessed to create a new army of Decepticons, including the Constructicons and Jetfire. Optimus Prime had secretly passed the energies of the Matrix onto the teenaged human, Buster Witwicky, so although the Constructicons were brought to life The Next Best Thing to Being There! Shockwave was stopped short of animating Jetfire's constructed body. Shockwave soon learned of the human's involvement, so he sent Jetfire after the human even though the lifeless robot could do nothing more than follow orders. When Jetfire found Buster, he was accompanied by the Autobots Bluestreak and Bumblebee for his protection, but it was Buster's Creation Matrix powers that ultimately disassembled Jetfire before their eyes. Buster reassembled Jetfire, and with Bumblebee's help, changes were made to allow Buster to directly control him. Brainstorm!
A sense of humor that borders on murderous negligence.

However, Jetfire's programming reasserted itself, and maneuvered so wildly that Buster, riding in the cockpit, blacked out. Buster woke up inside Shockwave's base at Blackrock Aerospace Assembly Plant Number One, strapped to a machine ready to drill the Creation Matrix out of him. In the meantime, knowing that the Autobots were eavesdropping on him, Shockwave sent Jetfire to drop a fake Optimus Prime head at a disclosed location for the Autobots to find. The fake head attached itself to Optimus Prime's body and began attacking the Autobots, causing many injuries. At the last moment, Buster was able to control Jetfire once again, knocking out Shockwave, and delivering the true Optimus Prime head to the Autobots, allowing them a costly victory. Prime Time! These events were observed by the time travelling Dicet Alpha-zero. The Quest!

With Optimus Prime fully restored, Jetfire was quickly given life and joined the Autobots. He was briefly mistrusted due to his Decepticon origin, and during the "Dinobot Hunt" Ironhide resented being given orders by someone with a Decepticon insignia; Jetfire proved himself by restraining Slag, and had his badge torn off in the process. Dinobot Hunt! Wheeljack, who still didn't trust Jetfire, almost deactivated him and returned him to the Decepticons as part of a deal for technology with Ravage, but decided against it at the last minute. …Perchance to Dream

Having proven himself, he was granted the Rite of the Autobrand marking him as one of their rank. Rock and Roll-Out! When Bumblebee, depressed, had left the Autobots and gotten himself attacked by the Decepticons, Jetfire eagerly came to his rescue. He arrived to the battlefront ahead of the rest of the Autobots and attempted to take on Shockwave and his troops on his own, but was no match for the Decepticon commander. The enemy was driven off when the rest of Optimus's troops caught up to him. Plight of the Bumblebee! Later, Jetfire helped the Autobots approach the Decepticon base to steal information that would allow them to build their own combiners. Command Performances!
DinobotHunt ironhide and jetfire.jpg

When Optimus Prime and Prowl were lost in Limbo and Galvatron assumed command of the Decepticons, Jetfire became acting leader. His headstrong tactics got the Autobots defeated several times, and out of desperation he even formed an alliance with Megatron and Soundwave. He also mistrusted Ultra Magnus, thinking his arrival too convenient. However, after seeing Magnus be beaten half to death trying to stop Galvatron, Jetfire realised he was wrong and came to his aid. When the future Decepticon was driven off, Jetfire thanked Magnus for all he'd done. Target: 2006

Jetfire accompanied Donny Finkleberg to the spot where Finkleberg claimed seven Autobots had crossed over from Cybertron, though they found nothing but traces of fuel. Aerialbots over America! Soon afterwards, he was sent to provide air support for Trailbreaker and Prowl as they attempted to prevent Soundwave, Dirge and Kickback from contacting Cybertron at a NASA facility. Ignoring Prowl's orders to stop Soundwave, Jetfire instead attempted to engage Kickback but the Decepticon merely shrank to insect size, effectively disappearing. This gave Dirge ample time to floor Trailbreaker, pick up Soundwave and escape, leaving Jetfire to be bawled out by Prowl.
Jetfire jazz blackrocks chemical plant.jpg

Just before Christmas 1986, Jetfire and Jazz were taking delivery of a consignment of fuel at Blackrock's chemical plant when they came under attack from Thrust and Bombshell. An out-of-control fire threatened to set off a chain reaction within the plant that could kill thousands of people, and at Blackrock's urging Jetfire quickly saw off the Decepticons and extinguished the fire, averting disaster. The disparity between the results of these two missions made Jetfire worry that his response time was quicker when humans were in danger than Autobots were, and he talked with Buster Witwicky to come to terms with this; he came to realise that it was because he viewed Earth as his home, as he'd been built there. The Gift

At some point, Jetfire supervised the Aerialbots as they prevented the Decepticons from using a power siphon to drain a power plant of its energy. He was shot down early in the battle and so did not witness the Aerialbots' subsequent disunity, giving them a positive review in his report back to Optimus Prime. The Return of the Transformers
At least look at him when you're killing him, Starscream!

After reviewing Jetfire and the other Autobots' performance against Galvatron, Optimus Prime decided that he needed to fake his own death in order to teach them how to cope without him. Jetfire was one of a team of Autobots that found a destroyed facsimile construct of the Autobot leader Prey! and believing it to be the real deal, buried it with a headstone in accordance with Earth custom. However, Prime, who had been on Cybertron, was returned via space bridge before the funeral was even over. Resurrection!

After Optimus Prime died for real, Jetfire was among the many Autobots who watched on as Ratchet futilely tried to repair his body. With the attempt a failure, Jetfire joined his teammates in paying their respects at Optimus Prime's funeral, where they blasted his body into space instead. Funeral for a Friend! Ashes, Ashes…
Naw, you think?

After the death of Optimus Prime, Jetfire was among several Autobots gathered to determine who would next lead their forces. The meeting was interrupted by the Dinobot Grimlock, who demanded that command was handed to him. The other Autobots dismissed him at first, but when Grimlock proved himself a worthy leader against Trypticon, they reevaluated their opinion of the Dinobot. After Trypticon was driven off, Jetfire and the rest of the Autobots voted Grimlock to take command. King of the Hill! He later seemed to regret this decision, offering to help Blaster usurp him Spacehikers! and when the rivalry ended in a duel staged on Earth's moon, he was among the Autobots who watched. There, the Autobots were ambushed by the entire Decepticon army and he was blasted out of the sky by both Vortex and Laserbeak. Totaled!

Jetfire was among the Autobots who responded to a distress signal sent out by Buster Witwicky, after the boy had been captured by the Decepticons and subsequently escaped their Arctic base. A confrontation against the Decepticons inevitably ensued, though it was cut short when both sides realized the whole set-up was a distraction, orchestrated to divert them from Starscream's bid for the legendary Underbase. They were unable to prevent Starscream from sampling the Underbase's power, allowing the Seeker to begin a rampage across the globe. Jetfire led the Aerialbots in the first attack against him in New York. Only Jetfire managed to evade Starscream's lethal retaliation but a second shot following the death of the last Seacon was not as easily avoidable. Dark Star

Blaster later reported that Jetfire was alive but no further exploits have ever been detailed. Darn 'N' Blast #301
Transformers Comic-Magazin

Jetfire was among the Autobots monitoring the Decepticons from a distance when Megatron made peaceful gestures to Humanity in New York City. The Autobots returned to the Ark and discovered that a statue of Snaptrap that the Decepticons had gifted to New York was actually Snaptrap in disguise. Snaptrap went on a rampage and the Decepticons used this distraction to attack various other targets. Optimus Prime led the Autobots to narrowly defeat this menace. The Troy Principle Those events were recorded on a videotape that was later found and watched by Autobots on Cybertron after a nuclear disaster in Kalis. In Memory of Earth
Classics continues from the Marvel US series, and does not include the UK stories or any subsequently published stories.

Jetfire, Prime, Grimlock, and Mirage encountered Megatron just as he was smashing his way through the human RUNTs and a mysterious extra-dimensional arrival named Skyfall. Crossing Over #1 Learning that the Decepticons were staging an attack in South America to secure a new energy source, the Autobots traveled to face them, with Jetfire meeting with their aerial force as they tore through human-piloted jets. Crossing Over: Part 3 Jetfire engaged in a dogfight with Starscream and Ramjet while the rest of the Autobots dealt with the bulk of the Decepticon forces on the ground. Crossing Over: Part 5 Though Ramjet managed to bypass him, Jetfire kept Starscream busy until Megatron called for a withdrawal of his troops. Crossing Over: Part 6

After that battle came to an end, the Autobots reconvened at their headquarters. Optimus had Jetfire contact Walter Barnett to tell him not to have his troops engage the Decepticons without Autobot support again, as doing so always ended in too many human casualties. Games of Deception

At another time, Jetfire fought alongside Prime, Ironhide, and Sunstreaker in order to protect some humans from Thrust, Dirge, and Ramjet. At Fight's End
Regeneration One
Regeneration One continues from the Marvel US series, and does not include the UK stories or any subsequently published stories.
Jetfire rodimus priam war to end all wars.jpg

After the Gene Key fiasco, Jetfire attended the Autobot leadership conference to get up to date. Destiny, Part One

When the Warworld appeared in the skies over Cybertron, Jetfire and the flying Autobots attempted to engage it. Destiny, Part Four He provided a smokescreen cover for the Wreckers' vessel to land on the Warworld and infiltrate it. Destiny, Part Five

Jetfire was at the next leadership conference when Rodimus Prime was officially named Autobot leader by Optimus stepping down. The War to End All Wars, Part 1 He acted to support Rodimus during talks with Jhiaxus, but was shot by the visiting "delegate". The War to End All Wars, Part 2

As the Autobots took the fight to Jhiaxus, Jetfire served aboard the Priam as part of Rodimus's bridge crew during the assault. The War to End All Wars, Part 3 Unfortunately, the enemy response was hopelessly beyond the Autobots' ability to counter, and they were captured until Jhiaxus was dealt with by an outside party. The War to End All Wars, Part 4

Jetfire and the Autobots returned to Cybertron, only to find it overrun by shadow-demons that could turn Cybertronians into more of their number. He retrieved the Sword of Primus for Rodimus, who was able to use the blade to generate a temporary safe zone for the group. The War to End All Wars, Part 5
Skyfire was scouting the Kalahari Desert, on the lookout for the many humans to have been abducted by the Decepticons. He found one of the humans, lying unconscious on the desert floor. Patching the information to Optimus and Prowl at Autobot headquarters, he continued his search.

Once the Autobots learned the full extent of the Decepticons’ plans, Skyfire was sent out to intercept the satellite they had been building as it launched from the Earth’s surface. Optimus ordered Skyfire to destroy Megatron and his newest weapon, but his weapons were ineffectual against it. The satellite then soared out of Skyfire’s range, and the Autobot superjet was forced to return to Optimus for further instructions.

Skyfire was retro-fitted with external fuel tanks in order to be able to reach the satellite in orbit. He then headed out to destroy Megatron’s instrument of destruction, despite knowing that he would not have the fuel necessary to return safely from his mission. Out in space, he once more attempted to destroy the satellite with his arsenal of null-rays and missiles, to no avail. His weapons and fuel depleted, Skyfire fell back to Earth and burned up on re-entry. Satellite of Doom

Skyfire attempted to bring down the Decepticons’ hovercraft oil transporter after it had stolen several gallons of crude oil from the Prudhoe Bay company. He only had enough fuel to maintain his attack for a short period of time, but managed to do a substantial amount of damage to the Decepticons’ transport in that window of time. When Continents Collide

Skyfire spotted the Decepticons in the middle of their deforestation plot while flying overhead. He was able to make contact with Autobot headquarters, despite Soundwave’s attempt at garbling his communication network. He returned shortly with Optimus and Bumblebee and forced the Decepticons to retreat once more. Storms of Destruction

Skyfire led the Autobot superjets on their routine patrols over the Pacific, on the lookout for Decepticon activity. His patrol was interrupted by Ramjet, Skywarp and Starscream in a hit-and-run attack. Skyfire gave chase. These kinds of attacks repeated themselves over the next several days. Slaves of the Insecticons
Marvel Storybooks continuity
Autobots secret weapon autobot jets.jpg

As part of a strategy to liberate a group of Autobots held captive by the Decepticons, Jetfire and several other Autobots hid within a statue of Devastator that was then wheeled before Decepticon headquarters as a peace offering. Once the Decepticons had let down their guard, Jetfire and the others burst forth from within the statue and ambushed the evil robots. Though Megatron deployed the Decepticon jets to combat Jetfire and the other Autobot fliers, the Autobots nonetheless arose victorious from the battle that day. The Autobots' Secret Weapon
Milton Bradley mini-comic

With Cybertron heading towards an asteroid belt, the Autobot leader Jetfire had an ark constructed with which to clear a path. The ship was attacked by the Decepticons, and Jetfire set the spaceship on a crash dive towards Earth. When it hit dirt, the crew were knocked out. Four million years later, an erupting volcano triggered the ship's computer, causing the systems to repair Jetfire and the other Autobots, as well as the Decepticons. Their civil war began anew on this strange new world. In the Transformers
Beehive Books continuity

Jetfire was one of many to participate in the battle at Castle Decepticon. He may have in fact been a Decepticon himself. Transformers Pop-Up Book
Attack of the Insecticons
The following summarizes one or more multipath adventures. Details vary depending on the paths taken in-story. See the book's page for information on alternate paths.

Jetfire was present, yet mostly uninvolved, in a number of possible adventures revolving around the Sun-Pak, a device invented by Sparkplug that would end the Autobots' energy woes. Attack of the Insecticons
The Official Transformers: Generation 2 Annual

Jetfire was the Autobots' resident technological genius. After the Autobots and Decepticons had been left in a prolonged stalemate during their battles on Earth, Prowl devised of a plan that would at least temporarily rid the planet of the Decepticons. The Autobots concocted a story wherein Jetfire had uncovered an ancient Cybertronian spaceship, out-of-phase with their dimension, atop of Table Mountain in Africa. After Jetfire had managed to recall the ship to the material plane, the Autobots had discovered that it contained a star map which pointed the way back to Cybertron. Starscream was allowed to "overhear" this story, and the Autobots then stationed themselves around their prop spaceship on the mountaintop. When the inevitable attack came from the Decepticons over control of the ship, Jetfire was easily batted away by Megatron. The rest of the Autobots made themselves scarce after a brief skirmish, and allowed the Decepticons to claim their prize. Once Megatron and his cronies were locked inside the vessel, it blasted off uncontrollably away from the planet. Day of the Decepticons

During an aerial patrol, Jetfire uncovered a Decepticon construction project on Clarke Atoll. His report confirmed information already uncovered by Mirage; Megatron was building giant rockets to shift the Earth out of its orbit. The Autobots launched a sabotage mission, hearing that the rockets would fire in twenty minutes upon their approach. The more maneuverable Jetfire and Deftwing entered the thruster tubes to destroy the rockets from within while the others kept the Decepticons busy. Finding that the engines were power by the Earth's molten core, the pair set about disrupting the machine's electromagnetic coils and have the plasma wreck up the structure for them. Successfully doing so, Jefire and Deftwing then darted back to the surface to avoid getting caught in the resulting explosion. As the entire island was caught in a lava swell, they helped carry all earthbound Autobots to safety. Moving Day Planet Earth
Dreamwave Generation One continuity
I bet Skywarp pulled that mask over his face a lot in junior high.

Before the war, the scientist Jetfire and Starscream were friends. But when Starscream joined the Decepticons in their assault on outlying city-states, Jetfire was torn. If he followed his beliefs and upheld justice and life, he would end up facing his dearest friend on the battlefield. Jetfire did end up with the Autobots, but not before a barrier of distrust had been built between them due to his inaction and his past loyalties.

These loyalties came to a head during a period when Optimus Prime and Megatron were presumed lost forever, the two factions splintered into five. After going out for a routine metallurgical survey, Jetfire returned to the Autobots' base to find that the place was both deserted and on high-alert. Escalation Events conspired behind the scenes, building up to an unknown crescendo, and Jetfire was suspicious, not knowing that he was being targeted by The Fallen for an arcane ritual. Putting his already-shaky trustworthiness on the line, Jetfire met up with Shockwave in secret to discuss the looming front of darkness. However, The Fallen had leaked their correspondence to Grimlock, who held a grudge against the scientist. Devastation
I've always said there's nothing an agnostic can't do if he really doesn't know whether he believes in anything or not.

As Jetfire and Shockwave were exchanging information, Bludgeon, Bugly, and Mindwipe, three followers of The Fallen, attacked them. Jetfire found himself at their mercy, until Grimlock intervened and defeated all three mystics. Jetfire then tried to explain to Grimlock about the forthcoming evil he and Shockwave had discovered, only for Grimlock to assault Jetfire, intending to execute him for treason. Revelation Before Grimlock could act, both Autobots were overwhelmed by The Fallen. The ancient Transformer dragged his victims far inside Cybertron, and strapped them to a four-paneled contraption in the Well of All Sparks. Confrontation Jetfire, Grimlock, Hot Spot, and Blitzwing were the "Angles of Dissolution", four "unique sparks" which could catalyze the breach of the Seal of Primus. Combined forces from several factions penetrated The Fallen's operation, but despite Jetfire and Grimlock's teamwork, The Fallen was destroyed only by his own scheme — the hand of Primus reached out, awakened from his slumber, and smote the enigmatic being to pieces. Jetfire, a skeptic towards things supernatural, began to wonder if there might be something bigger than them going on, something no one could comprehend. Conflagration

Long after, Jetfire and Omega Supreme were sent out into space to search for the missing Ark as part of one of the last Autobot space programs. The two eventually parted ways with the other members of the operation in order to investigate a beacon emanating from the Sol System. Destined for Nothing Arriving on Earth, they were attacked by Scourge, whom Jetfire disabled him with an EM pulse from their ship. He then ventured outside to identify his assailant, and enclosed him within a stasis pod. But as he was dragging his prisoner along, he was caught in an avalanche and buried in ice. Original Sin
The power of Primus compels you!

Millions of years later he was found by Starscream and stored aboard the Nemesis, still encased in a block of ice. When the zealot Sunstorm arrived on Earth, Starscream freed Jetfire from his icy prison to stop him. Black Sunshine Thanks to the radiation shielding built-in Jetfire's armor, he was able to defeat Sunstorm… only for his opponent to rapidly begin regenerating. Skyfire With only a brief respite, Jetfire and Starscream traveled to meet with the Autobots aboard the Orion. Black Sunshine An uneasy alliance formed between Jetfire, Starscream, and Bumblebee's team of Autobots as they tried to come up with a plan to stop the unbelievably powerful Seeker, but Sunstorm was unstoppable. Despite all signs pointing towards Sunstorm being a supernatural being, Jetfire stuck fast to his belief that what they were dealing with was simply "unexplained" and not "unexplainable." By pooling their knowledge on the clone, the Autobots were able to formulate a plan on how to stop Sunstorm; by creating a mock-signature based on Starscream for the clone to follow, they would distract him long enough to suppress his power-cells, putting him in stasis-lock. Though Jetfire protested the arrangement, Bumblebee was the first to take on Sunstorm next, while Jetfire was left behind to keep an eye on Starscream. The battle turned sour for the Autobots quickly, and Jetfire left his post to once more confront the super-clone. With his help, Bumblebee managed to attach an inhibtor on Sunstorm, but before it could take on its full effect, Sunstorm flew off. Skyfire Jetfire and the others returned to the Orion, only to find its entire crew disabled. After a brief scan, Jetfire concluded that it hadn't been Sunstorm responsible for this, but rather Starscream, who had betrayed them and fled. As the Autobots were tending to the wounded, they heard a distant explosion, signifying that Omega Supreme, their last ace-in-the-hole, had tracked down Sunstorm and engaged him in combat. Bumblebee was confident that the titan would be able to subdue Sunstorm, but Jetfire warned him not to underestimate their opponent. The Omega Effect Indeed, Omega Supreme did not end up emerging victorious from the encounter. Leaving Cliffjumper behind to tend to the giant, Jetfire and Bumblebee blasted off together to track down Sunstorm once more. They came upon Starscream and his "brother" opening up an ancient Cybertronian bunker, and swooped down to stop whatever machinations the Decepticons were partaking in. Following them underground, Jetfire was able to subdue Starscream, only to find himself in a stare-down against Sunstorm, who had Bumblebee in his irradiated grasp. Unexpectedly, Starscream turned on his clone to bring an end to the stand-off… only to knock out Jetfire with his null-ray immediately afterwards. Original Sin

Jetfire quickly recovered, finding Sunstorm ranting more deliriously than ever, while the energies within him erupted more and more violently. Jetfire came to realize that Sunstorm's internal fusion reactor was about to go critical. Turning to his Starscream one last time, and telling him he "owed him one," Jetfire left Bumblebee and his former friend behind to fly Sunstorm up into orbit. Contemplating how he had neglected to accept all possibilities during his struggles with Sunstorm, mainly ones of divine origin, Jetfire flew grappled with his opponent until Sunstorm went critical. The Earth was spared any damage from the blast, but Jetfire was annihilated. His demise caused Bumblebee to throw down his arms and quit the war. Atonement
Generation One ceased publication before the story could conclude. The following would have taken place in unpublished issues.

Returning to consciousness, Jetfire found himself within the Well of All Sparks, with the unnerving sensation that he was being watched by a familiar presence… In this place, he was witness to a vision of Primus deconstructing The Fallen with a gesture of his hand! Jetfire refused to believe the legitimacy of what he was witnessing, as it contradicted his long-held atheistic beliefs… only to be confronted by The Fallen, who informed him that his mindset would be the cause of Jetfire's undoing, and The Fallen's return to power!

After a brief scuffle with his opponent, Jetfire suddenly found himself elsewhen: on a prehistoric and mobile Cybertron, heading towards a monstrous and enormous malevolence. In this era, The Fallen attacked him again, only for Jetfire's surroundings to shift once more. This time finding himself in a war-zone dominated by The Fallen, Jetfire took the initiative and struck against the fiery enemy, only to be returned to the Well of All Sparks. Now closer to the present, Jetfire looked on as Shockwave planted a siphon into the Well… and puzzled out that through it, The Fallen had been loosened from his prison. In time, The Fallen's essence found a home in Sunstorm, who transferred it into Jetfire upon his demise.

Jetfire's mind was finally returned to reality, where the Autobots were nearing freeing him from the icy prison he had found himself trapped in after his bout against Sunstorm. Though he tried to warn his comrades about The Fallen, his words were not heard by his rescuers… The Enemy Within
The Beast Within

In the aftermath of a brutal battle against first the Decepticons, and then The Beast, the Dinobots’ monstrous combined form, Jetfire ran rescue by himself. He managed to pick up Springer and Wheeljack’s unconscious forms before meeting with Optimus, still on the run from The Beast. Lowering himself, Jetfire picked up Ironhide, Jazz, Ratchet and Bumblebee from Prime’s trailer, leaving Optimus to finishing off The Beast on his own. He nonetheless gave The Beast a blast from his rockets as a parting gift. Jetfire managed to make it back to the battlefield after dropping off the Autobots within him, just in time to witness Optimus leading The Beast over the edge of a chasm. Swooping down at the last possible moment to rescue his leader, Jetfire then dropped Optimus off on the Cliffside, and both of them contemplated The Beast’s inert form below them. The Beast Within Part 2, Consequences
G.I. Joe vs. the Transformers
Jetfire AoW4.jpg

During a Decepticon attack on an Autobot peace ceremony, Jetfire fought back and fired on Reflector, only to be ordered to cease fire as Optimus Prime was using the Decepticon to negotiate with Serpent O.R. When it turned out that the negotiations involved Prime giving himself up to the Decepticons, Jetfire joined a team of Autobots led by Hot Rod who were planning on rescuing him. The Art of War #4 Together with G.I. Joe, they fought and defeated Serpent O.R.'s Decepticon army. The Art of War #5
IDW Generation 1 continuity

Main article: Jetfire (G1)/IDW Generation 1 continuity

Classics toy bio

The first Cybertronian to travel to the black depths of deep space, Jetfire encountered the Star pirates of the Blot Nebula, and is the only one to ever have faced and defeated them. He was known as a famous hero for these deeds, but he disappeared millions of years ago, much to the dismay of Cybertron's populace. However, once he was uncovered from inside a glacier, he rose to challenge the threat of the Decepticons immediately. Voyager Class Classics Jetfire toy bio
Henkei! Henkei! pack-in manga
No magic insignia-swapping stickers this time.

Ramjet questioned Starscream about the new mech they'd found frozen in a glacier up in the Arctic Circle, but Starscream had unsavory plans for it involving a mind-control helmet.

Back in Japan, the Seekers raided an energy plant, revealing the newcomer as Skyfire. Amidst the plundering, Skyfire pleaded with Starscream to stop shooting at the human workers, but to no avail. Luckily, the Autobots showed up to save the workers. Skyfire's pleas caused Starscream to yell at him, exclaiming that Skyfire's reason for living was to be a soldier. Just before getting shot at, Skyfire finally ripped off the control helmet and declared himself a scientist (with a sweet new Autobot symbol, too). However, he said he would become a soldier, if only to defend humans from those like his old friend. Watching the Seekers retreat, Skyfire wistfully reminisced that he and Starscream never really got along that well in the past, anyway. Henkei! Henkei! volume 4
White Jet (白のジェット機 Shiro no Jettoki) was part of the audience of Quiz! BeCool. The Story of Quiz! BeCool
Kre-O online manga
Somewhere, Harmony Gold is getting a greed-chubby.

After being asked to by Megatron, the Autobots attacked the Decepticon Base and chased away the overzealous guard Vortex. In thanks, Megatron hosted a gathering in the base, which Jetfire attended. A Reliable Warrior!? Vortex the Lookout from Hell
Generations toy bio

A peaceful scientist at heart, Jetfire preferred to stay in the background rather than on the front lines. The senseless violence of the Decepticons sickened him, and thus he left Cybertron and went into hiding on Earth. Upon being reawakened by the arrival of the war on Earth, Jetfire decided to join the Autobots. Thrilling 30 Jetfire toy bio

In Primax 096.0 Beta, Jetfire was a member of General Optimus Prime's newly reconstituted Firestormer Squadron. At the final battle of the third Cybertronian war on Mirtonia, the General led the Autobots to victory over the Decepticon Star Empire, though this ended with the General and Sergeant Hound being blasted away by an energon explosion into Nexus 208.0 Epsilon. General Optimus Prime's profile card
IDW Beast Wars comics

Jetfire was one of the many casualties of the Great War before the signing of the Pax Cybertronia in 2035. Dawn of the Predacus
Transformers vs. G.I. Joe

Jetfire was a repentant former Decepticon who became a member of the Rescuebots, a team of Autobots dedicated to protecting humans. He formed one half of the torso of Defensor, the team's combiner form. Transformers vs. G.I. Joe #12
Of Masters and Mayhem

In a manner reminiscent of other realities, Jetfire was reportedly created by the Decepticons when they temporarily had access to the Creation Matrix, or a reasonable facsimile. Fortunately for the Autobots, he ultimately chose to join their side. Deadly Aim

Jetfire was a scientist working on the Ark project, designing heat regulators to compensate for quantum irregularities while moving at hyper-speed. The factory came under attack by the monstrous Decepticon creation known as Toxitron, however. The entity's toxic sludge made close quarters combat virtually impossible for most Autobots. Jetfire fared better than most due to the heat shielding in his exo-armor. With the death toll rising and the Ark damaged in the fighting, Jetfire ordered an evacuation of the facility. He apparently died in battle with Toxitron while trying to stall for his fellow Autobots to safely escape. The Toxic Transformer
Transformers Battle Circuit

Jetfire, one of the "greatest Transformers of all time," was part of an Autobot team that participated in a tournament on Cybertron. He faced off against a team of Decepticons in a series of one-on-one matches. If he managed to defeat Menasor, Trypticon, Astrotrain, Starscream, and Megatron, Jetfire was declared to be the tournament's champion! Transformers Battle Circuit
Transformers G1: Awakening
Gluawakening jetfire.jpg

The Decepticons found Jetfire on Earth and tricked him into joining their ranks. He joined Starscream, Thundercracker, and Skywarp in an attack on Dyson Dam, however Optimus Prime and the Autobots were on hand to defend it. They badly damaged Jetfire during the battle, but were puzzled when Metroplex could find no record of him existing. Once the situation was established and Jetfire realized he'd been duped, Optimus invited him to join the Autobots. Jetfire's first mission was to take out three power stations which were generating force fields. Despite Megatron's anger at seeing the traitor return, Jetfire was able to capture all three of the stations and bring the force fields down, revealing that the Decepticons had built a space bridge. He also later helped save Grimlock from some attacking Decepticons. Transformers G1: Awakening
Bot Shots Battle Game!

Jetfire participated in numerous one-on-one matches against other Autobots and Decepticons, using his fists, his sword, or his gun to defeat his opponents. Sometimes, he even faced off against himself! Bot Shots Battle Game!
Transformers: Legends

Jetfire was dug from his icy prison by the other Autobots and sent to South America to help stop the Decepticons from building a cannon to harness the Crystal of Power. He and his teammates managed to destroy the cannon and cap the shaft on which the crystal had stood. Fire on the Mountain Jetfire was part of an escort squadron led by Omega Supreme, tasked with protecting important cargo from a Decepticon strike force. Cold Delivery When the Military Patrol team ran amok in New York, Jetfire led a team including Hound and Warpath which succeeded in driving them from the city. Full Assault

In the chaos following Optimus and Megatron's clash during a battle in Autobot City, Omega Supreme arrived with reinforcements, including Jetfire. The newcomers were able to bring some order to the battle. The Omega Corps

At some point Jetfire fought in a battle alongside Sunstreaker, Rumble, and Overlord. Fan Favorite

Jetfire designed an experimental space bridge. Galvatron sought to take control of the device in order to teleport weapons into enemy territory, and Jetfire helped Rodimus defend his invention. A stray shot threw all nearby combatants into the distant past, where they witnessed the epic battle between Primus and Unicron before Cybertron's formation. The Autobots allied themselves with Primus while Galvatron joined forces with Unicron. The Autobots eventually prevailed, and were sent back to their proper place in the timestream by Primus. Battle of the Brothers
Transformers: Battle Tactics

Jetfire participated in battles against a variety of opponents, both Autobots and Decepticons. Sometimes there were many of him! He appeared in two different bodies:

Jetfire — This Rare character could be recruited by collecting 150 units of Cybermetal, 90 units of Transmetal, and 55 scout cores.
Jetfire II — This Super Rare character could be recruited by collecting 250 units of Cybermetal, 75 units of Transmetal, 50 exclusive cores, and 5 cores of this character.
Transformers: Earth Wars
I don't think I'm supposed to be fighting… I mean, I am only a scientist.

Jetfire was distrusted for his Decepticon past and, due to his daring in battle, often seen as just some gung-go dude. In actual fact, he thought the Autobots needed calm, methodical, lab-based scientific work if they really wanted to defeat the enemy. Jetfire bio

Jetfire was the very first Autobot to reach Earth, and he set up base next to the Ark. Jetfire soon found a Quantum Crystal and brought Ironhide though. Ironhide stated that the base was in dissarray and missing Energon. Lots of missing Energon. They built a harvester, and Ironhide decided it was time to beat up Decepticons. They destroyed a base and Blaster told them to upgrade the HQ. After that they received a transmission from Optimus Prime. Prime desperately needed to get to Earth or else Megatron would beat him there. They brought in another recruit and all three of them headed out to get a Leader Crystal to get their leader through. Prime came to Earth, then commanded Jetfire and Ironhide to help him find the Fractal Map. Get Optimus! campaign

Jetfire and Ironhide started to worry about the mortar and beam lasers that are ahead of them at the next outpost. But Optimus told them not to worry and led the charge in an Inspiring Charge. Optimus then congratulated everyone on the victory, for which Jetifre was impressed. The Lost Map campaign

Jetfire was present for the battle for the Codex Key. Codex Showdown campaign

Class: Aerial
Lowest Star Rating: 1 Star
Weapons: Jetfire uses a standard issue photon rifle to blast targets for moderate damage.
Ability: Airstrike: Hits the target with four powerful missiles dealing moderate damage!
Cost: 4 ability points +3 for reuses.

Jetfire at Transformers: Earth Wars Wiki
Commercial appearances

Tired of losing battles due to the Decepticons' air superiority, the Autobots created the ultimate flying warrior: Jetfire! The newborn Autobot managed to take down Starscream and Thundercracker, but was in turn countered by the Decepticons' newest secret weapon, Shockwave! Jetfire and Shockwave commercial
Jetfire was standing idle inside the Autobots' base when Punch reported back to Optimus on what he had recently found out about the Decepticons. BotCon 2010 Promo

Toys and merchandise

Main article: Jetfire (G1)/toys

Why "Skyfire"?
I went from 98-ton weakling to muscle-bot on… the Dery plan!

We may never be certain of the exact circumstances behind the change from Jetfire to Skyfire. There are, however, a few known factors, and a lot of theories.

Not all of Hasbro's Transformers product originated with Takara. Among others, the Macross Super Valkyrie, the toy that would become Jetfire, came from a company called Takatoku Toys. Why did Hasbro market non-Takara product? Bob Prupis, one of the original members of the Transformers marketing team, would frequently go to Toy Fairs in Asia, where "any product that really looked good that was exciting we didn't care where it came from. We did some work with Bandai, who had been working with other people, and took a few products that looked right for our line".[1] The Super Valkyrie, then, must have met their criteria for inclusion.
As a larger toy, it would follow that Hasbro would want to sell Jetfire by including him in the Transformers animated series. However, even though Hasbro had the rights to release Takatoku's Super Valkyrie in the US Transformers toyline, Hasbro's chief collaborator on Transformers was still Takara. It may have been that Takara always had plans to air the Transformer animated series in their own market (as it featured a majority of their products), and objected to the inclusion of a competitor's product on the show. This may also be why no other Takatoku-designed toys appeared in the series, although their relatively smaller sizes as compared to Jetfire may have been a factor in Hasbro not including them.
As the theory goes, the Jetfire animation model was adjusted to look less like the toy as a compromise to Takara. However - perhaps because it now failed to look like the product it was supposed to be advertising - the character became "Skyfire".
Conversely, it is possible that licensing issues played in to the decisions to change Jetfire to Skyfire; the story bible for G1 writers mentions how Jetfire had been "transformed" into Skyfire for "legal reasons". See also Notes.
The evidence of Robotech influencing Jetfire-related decisions is murky. That show began airing in syndication in March 1985, whereas "Fire in the Sky", the first episode with Skyfire, aired December 8, 1984 - and would have had to have been written and animated much before then. Statements indicate that it took nine months to edit Robotech together, placing the start of production somewhere around July 1984. So… who knows. All that's certain is that Hasbro licensing the Super Valkyrie seemingly did prevent the use of that toy in Matchbox's Robotech toyline (though Playmates Toys would release it as part of a co-branded Exosquad/Robotech line in the mid 1990s).

Beyond Prupis's statement and the notes in the story bible, however, nothing supporting (or denying) any of the previous statements have come out.
C'mon, Hasbro. You know you want to make a "Skull Squadron" version of some Jetfire. What's Bandai going to do? Sic the Power Rangers on you?

As mentioned above, unlike most of the early Transformers range, the Jetfire toy was designed by Takatoku Toys, being a redeco (with a minor retool to blunt the nosecone) of their 1/55 Macross VF-1S Super Valkyrie. Naturally, because he was not designed by Takara, Jetfire was not released in Japan, since the toy (or, at least, a dozen variations of it) was released by one of Takara's rival toy companies.
The story bible for the original animated series contains a different character model for Jetfire, one clearly based on the actual toy. This model did appear three times "fictionally", once as a miscolored, partially-obscured background character in the fourth Marvel Comics issue, again in the Marvel Comics as a spectator at Optimus Prime's funeral (right next to his "Skyfire" model) and finally in the Milton-Bradley promotional comic. It would also occasionally crop up in secondary media, such as coloring books and the animated portion of the commercial for Jetfire and Shockwave.
Jetfire had the preliminary name of Fireball.[2]


In fact, the Transformers story bible offers seemingly contradictory statements on Jetfire. An early page notes how "JETFIRE has been "transformed" into SKYFIRE — with a different model — due to legal reasons. Do not use this character unless necessary",[3] whereas a subsequent page on new Season 2 characters notes that "Although Reflector should no longer be used as a character in the series, JETFIRE will be redesigned and reintroduced in the near future".[4] As the Valkyrie-derived animation model never appeared in the cartoon, and Skyfire was never redesigned, it's uncertain just what these notes refer to.
"Jetfire" is listed as a "Special Guest Star from Cybertron" on the Sunbow Productions cast list entry for "Fire in the Sky". Later, on the cast list entry for "Fire on the Mountain", "Skyfire" is typewritten as part of the main cast list, but a drawn dash pointing to (or from) it leads to the handwritten name "Jetfire". From there on out, Skyfire is referred to as Jetfire in the listings.
In the aforementioned Jetfire commercial, it claims that the Autobots created Jetfire, the "ultimate robot jet", to counter the Decepticon planes. As Sunstreaker, Hound, and Prowl are under attack, the trio release Jetfire from within an opening cliffside, revealing their new creation. (See image above.)

Crazy moonman language!

When Hasbro launched the Transformers line on the European continent using the domestic subsidiaries of Milton Bradley in 1985, Optimus Prime was notably absent from the initial line-up and Jetfire was declared leader of the Autobots instead. He not only appeared in that function in a pack-in mini-comic, but Dutch comic book publisher Junior Press even changed Optimus Prime's name to "Jetfire" in their translated version of the Marvel Transformers comic until the Optimus Prime toy was released in Europe after all, and Junior Press corrected the name for subsequent issues. A commonly cited explanation for this is a trademark problem,[5] but a more likely theory suggests that an exclusive contract between Takara and French toy company Joustra, which allowed Joustra to release their own version of Takara's Diaclone line in Europe, initially made all the toys released by Joustra (which included the Optimus Prime sculpt) off-limits for the MB line-up until a deal was made between MB and Joustra.[6]

Curiously, for the toy commercial the animators chose to go with the 1st version of the Jetfire model rather than any of the two revised versions.

The Energon Omnicon Skyblast was created as an homage to Skyfire. He would have been given the name "Skyfire" as well, but the trademark had been secured (and registered) by Hasbro rival Mattel. Also on the homage front, Robotmasters R-Blade features a very Jetfirey deco.
In the 1980s, Larry Hama kept a Jetfire prototype on his desk in the Marvel offices. This, apparently, kept Hama safe from paper clip thieves.[7]
In a decidedly unusual move, Jetfire in the Japanese Kre-O manga is not based on the actually-in-the-cartoon-that-aired-in-Japan "Skyfire" cartoon model. No, he's based on the didn't-appear-in-the-cartoon-and-never-sold-in-Japan-as-Jetfire-because-it's-from-major-competitor-Bandai original Jetfire toy. His parts in the comic are mostly concealed by his placement in the panel. However, he seems to use the ubiquitous Hound helmet and a similar wing construction to Thrust.

Foreign names

Japanese: Skyfire (スカイファイアー Sukaifaiā), Jetfire (G-2, ジェットファイヤー Jettofaiyā)
Czech: Premiant
Cantonese: Tin Fo (Hong Kong, 天火, "Sky Fire")
French: Bolide (Canada, "Meteor")
Hebrew: Sh'méy Ésh (שמיי אש, "Skies of Fire")
Hungarian: Röptűz ("Fly Fire")
Italian: Aquila ("Eagle")
Mandarin: Tiān Huǒ (China, 天火, "Sky Fire")
Portuguese: Jacto (Portugal comic, "Jet")
Russian: Istrebitel' (Истребитель, "Aircraft Fighter")
Ukrainian: Blyskavka (ICTV, Блискавка, "Lightning")

http://batman.wikia.com/wiki/Firefly http://zarconian.wikia.com/wiki/Category:Space_Airforce http://zarconian.wikia.com/wiki/Zarco_Space_Army

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License