Tanks and Artillery
kusoCartoon_13634660095696_.jpgZarconian Macross is imputing into Macross incomplete warfare.They need ground infantry and tanks and artillery.If they had this it would have made a difference but they had it seperated.Need it upgraded and changed to outer space warfare.Zarconian will make these changes and Terminal Computers to use HK Terminator in them.They need to have infantry to reinforce planets and countries,land in space hand in hand with Space wing.Make a network like a base.
MTModule TankkusoCartoon_13820394598564_.jpg
Queen ArmadaAdded by Queen Armada These Armored Tank vehicles carry compliment of mechas.They are large for tanks.They can deliver alot of firepower.McrsTrp.jpg
Image.ashxLeopard tankkusoCartoon_13630376149499_.jpgkusoCartoon_13648520042931_.jpg
Queen ArmadaAdded by Queen ArmadakusoCartoon_13630376149499_.jpg
Qnrtkjiv6g1qb49u5202rsr1t3337360.jpg-final"Battletron"Combiner Zarco Macross Army
Queen ArmadaAdded by Queen Armada Travel under mach .5 because when they go over terrain they won't wipe out.Adaptation to move and formup and re-form.That is part of space war.Zarco Macross tanks can fire kinetic rounds of energy.They have direct hits.From long range and to space.Any range.Armor design with barrier system.Module tank is complicated mixed integrated with instruments and computers.CPU is aid to station.Controls and monitors all systems and aids pilot combiner.
If made more complicated and it had space upgrades to make it a higher machine.Give it set of weapons effective.Instrument scanners.Interface with the clone endo troops.Work hand in hand.Series of tanks are a vehicle tank with energy guns.It has a turret.They have primal armor.Barrier system and modules.The next Twin unit tank with laser gun cannons and launchers.They have launchers to setup a spike with the missiles like SAMS.Now the warships land and layout the battlegroup platoons of tanks.Railgun tank of Macross is then deployed in space infantry to take out objects in space as warships.Extended range and can move around as a tank and is 20 times size of many tanks.Uses principle of rail as energy but has no aperature.Aperture is represented by energy fire and EM.Uses conductors but powers up at the fusion level.Plasma stores and changing plasma with lasers.Making different plasma and plasma for firing.Conductor rails in the gun then charge up like antimatter conductivity.Firing plasma and it has live rounds too.It can travel at 250 Miles per hour supposed.These other tanks are monuverable and capable of going half of mach.Complicated inside with efficient systems.Laser gun has kinetics like a leopard tanks increased into laser.Ballistics is very high and powerful.They can takeoff and land in other spots in battlefield.They can fire hovering.Look for air targets.They are air supported."Battletron" is a Army combiner of modulated units complicated.They think and make decisions.They from Battletron can formup.Battletron has raw power like army.He has attatchments and heavy cannon lasers internal.He can blast kinetic rounds.He has a munition tied to trailer unit.He has his Army alien tech systems as a power like battlefield aquisition and targeting as a power and can transform to enhance his systems modulated.He has heavy fire power and lasers.Rapid firepower lasers.He has cluster and guided rocket pod munitions and stores.He networks to a sattelite network.He has tranforming hand combat tools for combat.He is very strong.140ft giant.He has his army technology systems and antigravity systems to fly in space.He joins all units as Battletron's thinking and adaptations for war.His high rank and judgement.Effective weapons.Trailer can carry anything he wants,weapons packs he wants for army war.Space tanks are module.They have missile and projectile launchers which are mutli purpose and AA.They have any range.They travel mach .4 and mach .3.They are highly monuverable.They have verniers system antigravity to their tractsion.They have their Zarco Macross tank crew soldiers and land ships warfare.Tracking instruments with their weapons and imagery.They have barreir system countermeasures.They are deployed in squads and have environment towards the hostile alien worlds and space.30cm laser guns fire energy that has kinetic rounds that can blow up and destory the enemy.Go to missiles and launchers on the enemy in the sky and space,AA.They can destroy on the land with their missiles.Kinetic rounds of plasma gas as rounds fire energy with potential inside it from ballistics.Bolts.Covert ops of getting out of tanks to send in troops to disarm by foot.CPU then takes over.Space tanks.Alien instrument system to class tank and its needs.Armor layers.Enigmatech systems force fields with countermeasures.kusoCartoon_13630377042912_.jpgkusoCartoon_13640725413299_.jpg A History of Tanksimages.jpeg

No military confrontation in modern history has taken place without the involvement of the 'Landships' or the 'Tanks', as they are generally called.

To put it simple, tanks are armored ground vehicles (AGVs) on caterpillar tracks, which were invented and designed to engage enemy forces and their vehicles by using of direct fire. The characteristic feature of tank is its heavy protective armor, its ability to unleash immense fire power and a great deal of mobility. Tanks can be manoeuvered in a rugged terrain at a relatively high speed.tt.png089_001.jpg4441167782_e1697dac7d.jpg
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The tanks or the AGVs have been around for over a century and have undergone several changes since they first rolled on. From being the illegitimate children of the First World War to becoming the more sophisticated and more lethal machinery of modern times, tanks have seen many revolutionary evolutions. They were used in the First World War to bust trenches and to break the dominance of machine guns in the battlefield. It didn't take them long to become an essential part of any military force having assumed the role of cavalry on the battlefield.Tanks come in various sizes now. The early tanks were fairly simple, containing large internal combustion engines and armor plate hanging on an oversize chassis. Today, there are light tanks as well as the behemoths known as main battle tanks. Light tanks are smaller in size and are cheaper, quicker and easier to maneuver. Main Battle Tanks ( MBTs ), on the other hand, are fearsome in capability and lethal as hell. Nothing on the battlefield can stand their full fledged onslaught.
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The British initially developed the tanks, but they were put to use mostly by the Germans during the two World Wars. While the British saw them as a cavalry weapon meant to sweep in and 'shock' the battlefield, the Germans endeavored to pack them with more and more power to make them capable of pushing the enemy fire back. They saw them as an aid to infantry. Even today, tanks are organized into armored units in combined armed forces, and seldom operate alone. Without the support of the infantry units, tanks are quite vulnerable to enemy infantry, mines, artillery and air attacks. Being extremely complex machines, modern tanks also need constant logistical support.
Cutaway1Tiger tank
Queen ArmadaAdded by Queen Armada
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Tanks are also at a loss when they have to operate in wooded terrain and urban environments, which nullify the advantages of the tank's long-range firepower, limit the crew's ability to detect potential threats, and can even limit the turret's ability to traverse.There is no denying of the fact that in the era of 'surgical strikes' tanks have certainly lost their sheen to a considerable degree, and though the armor and weapons continue to be developed across the world, nations are reconsidering having such heavy, operationally expensive and logistically demanding weaponry. Nevertheless, tanks continue to be among the most formidable and versatile weapons of the modern battlefield, both for their ability to engage other ground targets and their shock value against infantry.leopardtankdoorsnede.jpgimages2.jpeglpt.pngltt.png
Artillery - Guns and Howitzers Zarco Macross has artillery in the space military as robotech lacked ideas and power from the army.More ground units to transport and fortify with artillery but these ideas into energy weapons and lasers.Upgraded a new [alien design technology to retain the power and potential into bolts.Bolts will as gas will carry a potential of cutting energy that will blow.Idead of getting through the enemy armor.Robotics too play a role in modules. made sophisticated with instruments sensors and troops.Now we will have transportable ground military forces to secure the planets.And war with the aliens.Naval variants of artllery.Range in space dimension.Robotech has not ended into the artillery world for Zarconian Macross.Platoon and squads to setup to attack and destroy the enemy.Countermeasures to protect them from attack,force fields.Unload the equipment.[ ] Modern advances in armament and technology continue to drive the development and application of combined arms doctrine. The integration of artillery assets into a unified fire support plan is a major task for the combined arms commander. Integration is also fundamental to the success of any operation.data_naval_d2.jpggun_typical_heavy_001.gif

The artillery forces call for maximal range and rate of fire. Increasing rate of fire and chamber pressure lead to higher strains on gun, projectiles, primer charges, fuses and ammunition flow. Burst firing requires a very high reliability of all components: flick ramming must not impair fuse function, primer cartridges must be extracted reliably at all chamber pressures, shock and vibration effects on components must be tolerable. Short combat readiness time, quick ammunition change and energy management are additional requirements.

The future thrust in gun systems is with higher accuracy guns, longer range, and smarter munitions. By using smaller magazine loads, ammunition can be mixed to better encounter a diversity of targets. Increasing the speed of the loading, ramming and firing operation is a goal of many organizations. For example, fixed ammunition would require only one ramming action, although it would introduce higher g forces.

Large calibre weapons, 155 mm howitzers for instance, are usually equipped with muzzle brakes. The purpose of these brakes is to reduce the recoil impulse on the weapons. Muzzle brakes unfortunately have negative side effects on the recoil system. The effect is that a force resulting from the gas pressure on the blades in the muzzle brake acts on the barrel, initiating oscillations. These oscillations are transferred from the barrel to the recoil system. The force acting on the recoil rod assemble therefore is oscillatory

Integrated fire support is a decisive element on the modern battlefield. In the offense, it is the principal means of achieving an advantageous correlation of forces over the enemy. It can blast gaps in defenses; disrupt, immobilize, or destroy enemy groupings in his tactical depth; and repel counterattacks. In the defense, it disrupts enemy preparations for the attack, causes attrition as he approaches the forward edge, and repels forces that reach or penetrate the forward edge. Fire superiority is a precondition for the success of any attack. The attacker must be able to execute his fire missions while suppressing counterbattery fire. Fire superiority is also the cornerstone of any defense, although often achieved only for a limited time, at the crucial point in the battle.

Battalion fires are the preferred method of fire for the OPFOR, although there are situations in which battery fire is appropriate. Fire superiority often results from using battalion-size fires, and from artillery groups formed from "top-down" provided assets. The main benefits of battalion versus battery fires result from two major factors: increased volume of fires and decreased firing times. Increased volume of fires allows delivering up to three times the number of rounds fired against the target/target area during a specific period of time. These fires reduce the time to fire the specific number of rounds to achieve the desired damage criteria by about two-thirds. The shorter firing time(s) could also improve/enhance survivability by reducing their exposure to counterfire assets.

Most former Soviet Union, many Middle Eastern, and African countries prefer to "dig-in" (particularly with towed systems). Their artillery will likely remain in already "dug-in" positions rather than "shoot and scoot" (as the US and a few NATO countries prefer) to enhance survivability. This would support battalion fires. On the other hand, if the artillery unit was just occupying a firing position, and not very close to being "dug-in" as would typically occur in the offense, the reasonable choice to minimize losses would be to vacate/move (out of harms way) to another firing position. In the case of MRL units, many, if not all, will to relocate as rapidly as possible because of their firing signature. Other appropriate use of battery-level fires includes: targets of opportunity occupying small areas (to include troop concentrations) generally no larger than a hectare, in response to ambushes, and in situations requiring direct fire.

Standard Unit Set of Ammunition (Basic Load) describes the ammunition carried by the organic transport of an artillery unit. Artillery units begin battle with a full complement of ammunition, to include specialized ammunition such as artillery-delivered high precision munitions (ADHPM), scatterable mines, illumination, and smoke. Under normal conditions specialized munitions are present in limited numbers. This allows a commander to respond to unforeseen situations. The makeup of these �basic loads" varies between systems, based on unit missions, ammunition available and haul capacity. The following is a possible breakout of ammunition that would be available to an artillery unit.
Ammunition

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2S3/2S19

2S12

2S5

2S7

BM-21

He-Frag*

47%

40%

77%

50%

80%

67%

ICM*

20%

20%

0%

17%

20%

20%

Flechette

10%

10%

0%

8%

0%

0%

HEAT-FS

5%

5%

0%

5%

0%

0%

Smoke (WP)

5%

5%

10%

5%

0%

0%

Illumination

10%

10%

10%

0%

0%

0%

ADHPM

3%

5%

3%

5%

0%

3%
Scatt Mines

0%

5%

0%

10%

0%

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  • 10% of these munitions will be extended range.

** ADHPM includes all munitions referred to as precision-guided munitions (PGM)

(a) The above percentages apply to the total haul capacity of a firing unit. Haul capacity includes the weapons on-board storage and the carrying capacity of trucks organic to the unit. Generally, haul capacity is 2.0 units of fire for self-propelled systems, 1.6 units of fire for towed systems, and 1.3 units of fire for MRLs. Units could also receive additional transportation support from division and army-level assets if required by the situation.

(b) For all systems, additional ammunition above these "basic loads" would be predominately HE-Frag with a limited number of ICM. Other types of ammunition are allocated to meet specific mission requirements.

A unit of fire is a logistical calculation for resupply of ammunition and does not imply any specific types of ammunition. At battalion level, a unit of fire only applies to high volume ammunition such as HE-Frag, ICM, and the extended range version of these rounds. Other ammunition types, such as PGMs, scatterable mines, chemical, illumination, and smoke are handled on a special basis. These munitions are issued only as needed to fulfill specific missions or resupply expended stocks. Thus, there are "standard" and "special" units of fire. A "standard" unit of fire has only one type of ammunition, normally a "killing" round (HE-Frag or ICM). A "special" unit of fire will have "killing" rounds but will also include specialized ammunition. Ammunition distribution can be used to influence the battle. This not only means the amount but also the types of ammunition supplied. The main effort may not only receive more ammunition than the supporting effort, but it may also receive a higher percentage of improved munitions than the supporting effort. Conversely, the supporting effort will likely have a higher percentage of HE-Frag ammunition.

Modern conventional fire support means, especially precision weapons, approach the destructive effect of low-yield nuclear weapons. A [precision weapon is one capable of delivering guided conventional munitions with a 50- to 60-percent probability of destroying enemy targets with a first-round hit (within range of the weapon delivery system). This capability is possible only by employing precision munitions that have a guidance or homing element. The presence of the precision munition transforms a weapon into a precision weapon. However, a precision weapon system must also incorporate a target acquisition and tracking subsystem and a missile or projectile guidance subsystem.

The fielding of precision munitions provides distinct advantages for a tube artillery unit. First, tube artillery units are capable of firing at individual targets (to include pinpoint targets such as tanks, infantry fighting vehicles (IFVs), or field fortifications) with a high probability of a first-round kill. For example, a unit firing 152-mm laser-guided projectiles (LGPs) can reduce its ammunition expenditure by 40 to 50 times, compared to using 152-mm conventional munitions, and also destroy the target three to five times faster. This eliminates the traditional requirement for an area fire or artillery barrage. Second, a tube artillery unit can fire at group targets using the same gun settings computed relative to the center of mass of the group target.
Target Damage Criteria
Target damage is the effect of fires on a given military target. It results in total, partial, or temporary loss of the target's combat effectiveness. The categories of target damage are annihilation, demolition, neutralization, and harassment.

Annihilation fires make unobserved targets combat-ineffective, needing major construction to be usable. For a point target such as an ATGM launcher, the OPFOR must expend enough rounds to ensure a 70 to 90 percent probability of kill. For area targets such as platoon strongpoints or nuclear artillery assets, they must fire enough rounds to destroy from 50 to 60 percent of the targets within the group. These fires result in the group ceasing to exist as a fighting force.
Demolition refers to the destruction of buildings and engineer works (bridges, fortifications, roads). Demolition requires enough rounds to make such material objects unfit for further use. It is a subset of annihilation.
Neutralization fire inflicts enough losses on a target to— Cause it to temporarily lose its combat effectiveness; Restrict or prohibit its maneuver; Disrupt its C2 capability. To achieve neutralization, artillery must deliver enough rounds to destroy 30 percent of a group of unobserved targets.
Harassment uses a limited number of artillery pieces and ammunition within a prescribed time to deliver harassment fires. The goal of these fires is to put psychological pressure on enemy personnel in concentrated defensive areas, command posts, and rear installations. Successful harassment fire inhibits maneuver, lowers morale, interrupts rest, and weakens enemy combat readiness.

Counterbattery Fire accomplishes the neutralization or annihilation of enemy artillery batteries. Combat with enemy artillery is one of the artillery's most important missions. It enables ground forces to achieve fire superiority on the battlefield. Combat with enemy artillery requires more than counterbattery fire. It requires the destruction of C2 centers as well as artillery. It also requires the cooperation of other ground combat arms and aviation.

Maneuver by Fire occurs when a unit shifts fire from one target, or group of targets, to another without changing firing positions. This is a combined arms concept in which the artillery plays a critical role. Maneuver by fire masses fires on the most important enemy installations or force groupings. Its intention is to destroy them in a short period of time or to redistribute fires to destroy several targets simultaneously. Another purpose may be to shift the OPFOR�s main combat effort from one axis to another.

For annihilation or neutralization missions against fires as many (or as few) rounds as necessary for the observer to indicate that the target has sustained the required amount of damage. For unobserved fire, a general table of ammunition expenditure norms is used as the basis for artillery fire planning. The following table is an example of such a table for fragmentation high-explosive (frag-HE) rounds required to annihilate or neutralize various targets. This table does not consider time.kusoCartoon_13640811125160_.jpg

Target

Required
Effect

Frag-HE Rounds by Caliber in Millimeters
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Guns and Howitzers

Mortars

MRLs

76

85

100

122

130

152

203

82

120

240

122

220

SSM Launcher

Target
annihilation

800

720

540

300

280

200

70

60

360

200

Battery (platoon) of
armored self-propelled
artillery (mortars)

Target
neutralization

1000

900

720

450

360

270

120

450

120

400

240

Battery (platoon) of
unarmored self-propelled
or dug-in towed artillery
mortars

Target
neutralization

540

480

360

240

220

180

100

400

240

100

320

180

Battery (platoon) of
towed Artillery in the
open

Target
neutralization

250

220

150

90

80

60

30

180

90

20

120

60

SAM Battery

Target
neutralization

250

240

200

150

150

100

60

200

100

Signal and Radar vans or
radar control point in
the open

Target
neutralization

420

360

280

180

180

120

60

350

180

40

240

120

Dug-in troops and
weapons in prepared
defense strongpoint
positions

Neutralization
of 1 hectare
of target area

480

450

320

200

200

150

60

200

50

240

100

Dug-in troops and
weapons, tanks, IFVs, and
APCs in hastily prepared
defense positions, and
assembly areas

Neutralization
of 1 hectare
of target area

400

350

250

150

150

110

45

300

140

45

180

80

Troops and weapons
in assembly area in the
open

Neutralization
of 1 hectare
of target area

50

45

30

20

20

15

5

35

10

4

8

5

Command post in dug-
out shelter or other
overhead cover

Neutralization
of 1 hectare
of target area

480

450

320

200

200

150

60

200

50

240

100

Command post in the
open (or mounted in
vehicle

Neutralization
of 1 hectare
of target area

120

100

80

80

50

40

15

25

10

20

15

ATGM,antitank gun of
other individual target in
the open

Target
neutralization

250

240

180

140

140

100

90

240

140

35

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Artillery

Guns, Howitzers and Artillery Pieces Combining the Characteristics of Guns and Howitzers:
105 mm:

105 Light Gun
M18
105 Krupp Gun
105 R Metal Gun
105 Pack How Skoda
M 56 Pack How
M 101 Towed How
M102 Towed How
Abbot SP Gun
M108 SP How
M52 SP How
105 HM-2 How
M-38 Gun (Skoda)
105 AU 50 How
R58/M26 Towed How

122 mm:

122/46 Field Gun
D30 How
M 30 How
2S1 SP How

130 mm:

M 46 Gun

140 mm:

5.5" (139.7 mm)

152 mm:

D1 How

150 mm:

150 Skoda Gun

152 mm:

D20 Gun-How
2S3 SP How

155 mm:

M114
M114/39 (M-139)
Towed How
>FH-70 Towed How
>M109 SP How
M198 Towed How
155 TRF1
155 AUF1 Gun
155 AMF3 Gun
155 BF50 Gun
M44 SP How
M59 Towed Gun
SP70 SP How

175 mm:

M107 SP Gun

203 mm:

M115 Towed How
M110 SP How
M55 SP How

l00 mm:

BS-3 Field Gun
Model 53 Field Gun
Skoda How (Model 1914/1934,1930,1934)
How (Model 1939)

105 mm:

Schneider Field Gun (Model 1936)

120 mm:

2B16 How
2S9 SP How

122 mm:

D30 How
M-30 How
D74 How
A19 Gun (Model 31/37)
2S1 SP How
Model 89 SP How

130 mm:

Gun 82
M-46 Gun

150 mm:

Skoda How (Model 1934)
Ceh How (Model 1937)
Towed How
2S3 SP How
2A65 How
ML20 How-Gun
D20 Gun-How
Gun 81
2A36 Gun
Dana SP Gun-How M77
Towed How2S5 SP Gun
2S19 SP How
Gun-How 85
How Model 1938
Gun How 81

203 mm:

B4 How
2S7 SP Gun

Mortars:
107 mm:

4.2" (ground mounted or on M106 armoured vehicle)

120 mm:

Brandt (M60, M-120-60, LM-120-AM-50)
M120 RTF 1
M120 M51
Soltam/Tampella (ground mounted B-24 or on M113 armoured vehicle)
Ecia Mod L (ground mounted M-L or mounted on either the BMR-600 or M113 armoured vehicle)
HY12 (Tosam)
2B11 (2S12)

107 mm:

Mortar M-1938

120 mm:

2B11 (2S12)
M 120 Model 38/43
Tundzha/Tundzha Sani SP Mortar (mounted on MT-LB)
Mortar Model 1982

160 mm:

M160
240 mm:
M240
2S4 SP Mortar

Multiple-Launch Rocket Systems:
110 mm:

LARS

122 mm:

BM-21
RM-70

140 mm:

Teruel MLAS

227 mm:

MLRS

122 mm:

BM-21 (BM-21-1, BM-21V)
RM-70
APR-21
APR-40

130 mm:

M-51
RM-130
BM-13
R.2

140 mm:

BM-14

220 mm:

BM-22/27

240 mm:

BM-24

280 mm:

Uragan 9P140

300 mm:

Smerch

Sources and Methods

Chapter 9 Artillery Support FM 100-61 ARMOR- AND MECHANIZED-BASED OPPOSING FORCE OPERATIONAL ART

Artillery (Old French artillerie; Italian artiglieria; Spanish artilleria). Its former meaning comprised all implements of war, and it was generally used in the plural. Then the word was used particularly to denote engines for discharging missiles, such as catapults, bows, crossbows, and slings.

In modern use the term 'artillery' denotes all projectile-firing weapons, invariably guns and missile launchers, mounted on carriages or firing platforms. Early artillery pieces were known as cannon and were described by names such as saker, robinet, falcon, culverin, minion, and serpentine. By the end of the 17th century guns were generally classed by the weight of the solid iron shot they fired, as 4-pounder, 6-pounder, 12-pounder, and so forth. Today guns are classified by their metric calibre; light artillery having a calibre of 120 mm or less, medium 121-160 mm, and heavy 161-210 mm. All types of artillery are often described by the term 'ordnance', and the science governing the use and management of artillery is known as gunnery.
Photo by Kristin Smith
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Image.ashx2Leopard tank
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Contents
[hide]

1 Early History
2 Eighteenth and Nineteenth Centuries
3 Development in the First World War
4 Second World War Developments
5 Post 1945 Developments

Early HistoryEdit

In the Old Testament 'engines invented by cunning men to shoot arrows and great stones' are mentioned. Continual improvements were made, and under the names of catapulta, balister, and trebuchet such arms were used in medieval warfare.

The early history of gunpowder and the gun is cloaked in obscurity and speculation, and there is no evidence to support the popular theory that Berthold Schwarz, a German monk living in the Black Forest, conceived the idea of a cannon when the gunpowder he was experimenting with blew the lid from his apothecary's mortar. Indeed there is no evidence to suggest that the existence of Schwarz himself is anything other than a work of fiction, and all that can be said with certainty is that brass cannon were being manufactured for the defence of Florence in 1326. The English used cannon at the Battle of Crecy in 1346, and it is thought that they may also have been used at Metz in 1324 or Algeciras in 1342.

The earliest cannon were shaped like vases, and fired heavy arrows with a complete lack of accuracy. Then they were made as simple tubes from iron bars welded together and encased in wrought-iron rings. Bolts were soon replaced as projectiles by round stones and iron balls, and by the 16th century cannon were being cast in iron and brass. Most cannon were loaded via the muzzle since early breech-loaders were not a success and soon fell into disuse. At first, cannon were used predominantly as weapons of siege warfare, and it was not until the end of the 14th century that their employment as field artillery during battles was widely practised. The French led Europe in the development of artillery and towards the end of the 15th century they introduced the first true field pieces when bronze cannon were mounted on two-wheeled carriages pulled by horses.
The 16th century saw a decline in the use of artillery since it failed to achieve the mobility and range necessary to counter improved infantry tactics and weapons. The cumbersome artillery pieces could be used at the start of an engagement but the tide of battle soon left them behind. The problem was eventually solved by Gustavus Adol-phus (1594-1632) who succeeded, through improvements in casting and the manufacture of gunpowder, in reducing the weight of his guns without decreasing their range. He also introduced the highly mobile 'leather gun'
80o338vep1t52nds93o331kg26339650.jpg-final"Battery"Robot Vehicle Being Battery tank Zarco Macross
Queen ArmadaAdded by Queen Armada
which could be drawn over rough country by only one horse or two men.

Zarco Macross "Battery" is not just a tank but a module robot being vehicle.He has thinking and brain bigger than a person endo.He is able to combat and fight and for every mission.He fires laser battery fire.He has turret to mover around and has complications inside.Module.He can hover with antigravity systems inside.He changes to robot mode and all of his components are now configurated to soldier robot with his own personality and judgement.He can lead the tanks and has battlefield aquisition.He has alien technology.He was made for Zarco Macross.Zarco Macross is our Macross with advancements.He is a ranking and can combiner with troop endo.He has long rang in space levels.Aiming systems and instruments efficient.Enigmatech systems force fields defenses.He can fire live munition in his stores and has a laser gun for tanks.It is like a Cybertron Gobotron armament.
Eighteenth and Nineteenth CenturiesEdit

The limited nature of warfare during the early 18th century did little to encourage innovation, and it was once more left to the French to introduce the next improvements in gunnery. In 1765 Jean Baptiste de Gribeauval began the process, which was to turn artillery into a decisive weapon of war under Napoleon's direction. Gribeauval reduced the weight and size of the French field pieces and standardised them as 4-, 8-, and 12-pounder guns (able to fire 1.8, 3.6, and 5.4 kg), and 6-inch (150-millimeter) howitzers. He further increased mobility by providing limbers, by harnessing draft horses in pairs instead of in single file, and by establishing a corps of trained military drivers. The rocket perfected by Sir William Congreve enjoyed a brief period of service during the Napoleonic Wars, but its inaccuracy and limited range prevented its acceptance as a permanent artillery weapon.

The artillery with which the British army fought the Crimean War differed little from the weapons it had used at Waterloo forty years earlier, and this striking anomaly in an age when engineering and manufacturing techniques were making rapid progress led a British engineer, William Armstrong, to design and build a gun worthy of contemporary knowledge. He used wrought instead of cast iron, rifled the bore with grooves to increase accuracy, and rejected muzzle-loading in favour of breech-loading. After three years of trials the Armstrong gun was accepted by both the army and navy in 1858, but due to the weakness of its breech, which prevented a shot being fired with sufficient power to penetrate the armour of the new ironclad ships, it was gradually replaced by the more powerful rifled muzzle-loading (RML) gun.

The supremacy of the RML guns was short-lived since their increasing size and the complexity of the machinery needed to load larger and larger shells into their muzzles, led to a return to improved breech-loading designs. There were still problems to be overcome. In the absence of an efficient recoil-absorbing system guns continued to hurl themselves backwards after every shot, having then to be manhandled to their original position and relaid before they could be brought to bear on the target.

Experiments using hydraulics to dampen the recoil were conducted in Britain and the USA, but the first efficient hydro-pneumatic system was developed by France in the form of the 75-millimetre 1897 Field Gun. Britain's experience in the Boer War underlined the inadequacy of its artillery, and a search began for new weapons incorporating the essential features of the quick-firing gun: recoil control, a simple but efficient breech, a protective gun shield, and an integrated cartridge, shell, and fuse. The guns selected were an 18-pounder (able to fire 8 kg), which was to play a prominent role in France during the First World War, a 45-inch (114-millimetre) howitzer, and a 13-pounder (able to fire 6 kg) for the Royal Horse Artillery.
Development in the First World WarEdit

Four years of scientific warfare in the First World War saw a consistent development in the power and influence of artillery, both in the actual battle and in all the stages which lead up to it.

Ever-increasing demands for guns were made in the first two years of the war. The only modern heavy howitzer available to the British army in 1914 was the 9-2-inch (234-millimetre) Mark I howitzer which first saw action at the battle of Neuve Chapelle. When in 1916 General Haig was calling for more guns, he selected the latest 'Marks' of existing models in order to facilitate construction and to ensure uniformity in design. At the same time he insisted that every effort should be made to increase the range and accuracy of guns, and that there should be no cessation of research and no finality of design.

The main principle on which the construction programme was based was to give a decisive fighting superiority per division over the German artillery. There was a preference for the howitzer over the gun. Its 'life' was greater, e.g., for a 6-inch (150-millimetre) gun, Mark VII, the 'life' was 1500 rounds, for a 6-inch howitzer, 10,000 rounds. The howitzer, too, was much easier to place in position in the field, and many could be sited in a comparatively restricted area, owing to the higher line of departure of the shell. Though they had less range than guns of similar shell-power, howitzers were more mobile and, fired at horizontal ranges, their accuracy was greater.

In 1914 there were in the original British expeditionary force 486 guns and howitzers, 24 of which were of medium calibre; at the Armistice there were 6437 guns and howitzers of all kinds (excluding anti-aircraft artillery and trench mortars), of which 2211 were medium and heavy artillery.

The later technical improvements in British artillery design included long-range, modern 6-, 8-, 9-2-, and 12-inch (150-, 200-, 234-, and 300-millimetre) howitzers, 6-inch Mark XIX guns on field carriages, and 9'2-, 12-, and 14-inch (234-, 300-, and 355-millimetre) Mark XIII guns on railway mountings. Other improvements were instantaneous fuses, gas, and smoke shells, stream-line shells, and incendiary and star shells.
Second World War DevelopmentsEdit

The Second World War saw a great development of anti-aircraft and tank guns. Also various types of self-propelled guns were used for assault or close support.

The improved German 88-millimetre gun was probably the best three-purpose gun (i.e., anti-tank, anti-aircraft, and field artillery piece) developed during the war. Many new types of artillery, including very large mortars and long-range field guns, were under development or construction in Germany in the closing stages of the war. Some of them had rocket-assisted shells. Among these were a 380-millimetre howitzer and rocket 'guns' with smooth-bore barrels, 122 m long, intended for the bombardment of London. A new 120-millimetre anti-tank gun was in development. The Germans were also working on a 32-inch (813-millimetre) siege gun, with a barrel 43 m long, which fired an 8-4-tonne projectile. In the last months of the war in the Far East the Japanese also introduced some heavy mortars and heavy rockets. German recoilless guns were another notable development which had first been used on a large scale during the airborne invasion of Crete.
kusoCartoon_13634648098555_.jpgZarco Macross Space Artillery is what Macross needed to deploy infantry for ground forces.War and securing planets and bases and conquering land on planets.Then to engage with the enemy when invade.Getting some solid portable ground fire energy guns.As Space artillery truck is getting artillery in right areas for firing kinetic energy rounds.Defenses enigmatech systems force fields.Space modules to re-creating North America military 20th century.Systems of tracking from truck.Sensors.Range is to outer space from ground.Nail and hit enemies.See with imagery instruments.Bases do this also to attack space forces from ground.That is why they deploy 2 stage equipment to get them more to space network.Range.With making laser from plasma stores and tanks.But we don't want the plasma to be unstable target.Plasma to power up a device changes it to energy rounds.Potential is in bolts.Gases but a containment field.Post 1945 DevelopmentsEdit
kusoCartoon_13812861896961_.jpgMecha being size Transport Stages Vehicle from space.It is dropped by Command Center from its bays and hydraulic arms let go to its verniers to hover and land on ground.It ends up back in its bay to blast thrusters.It travels on the land and transports compliment and has instrument sensors and computers.It has defenses and can attack with firing missiles.It deploy troops and a team.They have armor in the transport vehicle.30ft high robot mecha beings.It is protected from invasion.Go .1 mach.It is a monuverable vehicle that like a base can fire missiles at enemies and laser fire at heavy level.kusoCartoon_13815476121067_.jpgMeant for deploying troops on battleground and destroying enemy mechas and robots.It has armor.And to recover each unit and bring them back to fight over again.
The successful use of missiles in the latter part of the Second World War led to the belief that the gun would soon be obsolete as an artillery weapon. The missile has been adopted for air defence but experience in the limited wars since 1945 has shown a continuing need for the conventional gun. Britain relies entirely on the gun for close and medium support artillery, using the 105-millimetre light gun which is air-transportable, and the Abbot and M-109 self-propelled guns. The missile regiments of the British Army of the Rhine are equipped with the US Lance surface-to-surface guided missile system which can deliver tactical nuclear warheads to a range of 120 km. Britain and other NATO countries have ordered the new Lance 'cluster' warhead which contains 836 small bombs and is capable of saturating an area 1 km in diameter.
Ei12ia89t1d5l1scvkkvjgd125276336.jpg-finalZarco Macross Giant Turret Gun
Queen ArmadaAdded by Queen Armada
63orjtf446rbjff601oapmkvb4124869.jpg-finalZarco Macross "Ant" Walker
Queen ArmadaAdded by Queen ArmadakusoCartoon_13796412125305_.jpgkusoCartoon_13796413264405_.jpgRobots can be used in a long range missile spike.They can deliver heavy artillery and can fly in space.They can land on ground and what role demanded to do.They are equipped infantry.Firepower and effectiveness.
"Ant" Walker is a mecha transport that destroys things army on the land.It has launchers on leg hardpoints which are big missiles,AA laser battery and Heavy HEL Ion cannons.Transport army units and troops,deploy artillery and projects force field on its moveable panel retractable landing bridge from hangar bays.Mecha beings can be deployed.Primal armor design.It has enigmatech systems from its powercore and computer core.It is towering above 7 storeys and within 1000meters long.Panels sides and bay from upper rear.It has verniers to land and fly to space with antigravity sytems go back to its transport warship.Countermeasures.Sensors and instruments in army systems for outer space and alien world BETA and imagery and tracking.CW and Space WMD.Zarco Macross Giant Turret Gun is an energy cannon that fires recoil energy fire and live rounds.Kinetic rounds and Kinetic energy.It is hundred's feet long and towering a turret.Delivery of energy fire and its enigmatech system defenses force field.Energy battery that are on Macross bases.Range is in Space KM and sattelite network.It has teads to move at speed of 70 Km per hour.CW rounds.Teleportation warfare.Transported.kusoCartoon_13630398450325_.jpg
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http://tfwiki.net/wiki/Warpath_%28G1%29

http://killzone.wikia.com/wiki/Category:Vehicles https://killzone.wikia.com/wiki/Category:Helghast https://sectorw.wikia.com/wiki/Combine

https://medalofhonor.wikia.com/wiki/Category:Vehicles https://callofduty.wikia.com/wiki/German_Military

https://medalofhonor.wikia.com/wiki/Category:Support_Actions

https://acecombat.wikia.com/wiki/Category:Ground_Vehicles http://ww2db.com/weapon.php?list=A

http://military.discovery.com/technology/vehicles/tanks/tanks.html https://en.wikipedia.org/wiki/List_of_missiles

http://www.militaryfactory.com/armor/index.asp http://zarconian.wikia.com/wiki/Zarconian_Terminator_Dark_Nebula

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