Robotech weapons

The use of Protoculture power sources led to new advances in beam weapon technology. The near-inexhaustable energy available from the Protoculture-based power systems meant that practical vehicle-mounted energy weapons were now possible. The new series of mecha combat systems were the first to be equipped with beam weapon technology, followed by more conventional military equipment. Space-based platforms were outfitted with larger, even more powerful energy weapons that would not be practical for use in a planetary atmosphere. The peak of Reflex beam weapon technology was the Reflex Canon. These powerful weapons generated massive energy beams hundreds of meters across which were capable of destroying anything in their path. The first of these Reflex Canons was the Main Gun of the SDF-1. Three planetary defense versions (called Grand Canons) were slated to be built on Earth but only one, located at RDF Alaska Base, was completed before the Zentraedi orbital bombardment of 2011. The Alaska Grand Canon dealt a powerful blow to the Zentraedi fleet, destroying hundreds of enemy ships, before it was disabled in the planetary assault.

Beam weapons were not the only systems created from Reflex Weapon technology. Through a fortuitous accident engineers aboard the SDF-1 discovered they could adapt the Reflex energy used for the Main Gun into a defensive energy shield to protect the ship during combat. This barrier system proved unstable when used to shield the entire ship but proved very effective in protecting smaller regions through a series of individual, movable shields. This system was referred to as the Pinboint Barrier System. Robotech engineers experimenting with other uses for Protculture-based energy systems also developed Reflex energy powered warheads for long range missle systems, which allowed a large destructive payload to be deployed from existing ground, ship, fighter and mecha-based launch systems.
Mk82 760mm torpedo tubes (8): Conventional albeit large torpedo tubes. These can fire a large variety of weapons. Weapons with a diameter of less than 760mm can be fired by using liners in the tubes. The torpedo tubes can be discharged from depths up to 1500 meters, though not all weapons carried can survive the pressure at this depth.
The weapons used are most often Honeywell Mk48 MADCAP 533mm multi-purpose torpedoes and Derringer-D anti-ship missiles. However, older torpedoes and cruise missiles (such as the BGM-109R Tomahawk) can be fired. The tubes are mounted in the bow, and fire to the side of the bow sonar.

RRG FLBG-1 heavy particle beam cannon (5): These cannons were based on the heavy secondary batteries of the SDF-1 and have a range of 200,000 km.
Typically, one shot had a strength of 2.5 terajoules, equivalent to 500 tons of TNT. Unfortunately, the ARMD's power generators were wholly inadequate for these guns, and they could only fire once every forty seconds.
One was mounted on the central aft ventral, two on the aft ventral flanks, and two on the forward dorsal surface astride the bridge section.
RRG L3003 Laser turrets (6) : A triple-barreled laser turret with a range of 200,000 km. Each turret could discharge 900 MJ of laser energy every three seconds.
Three turrets are mounted on each emergency thruster. ARMD Platforms firing missiles
HLBL-2 anti-ship missile launchers (2) : A heavy SLBM launcher firing Bomarck II rockets. A Bomarck rocket has a delta-v of 8 kps and a fusion warhead of circa 750 kT. The magazine capacity in each sponson can store 40 missiles. The launcher ejects its missiles upward, where they ignite their engines once free of the ship.
The launchers are mounted in the dorsal side sponsons, midway aft.
MLB-10 missile launchers (6): A 'pepperbox' missile launcher with 10 missiles ready to fire and another 80 missiles in the magazine underneath each launcher. Each launcher fires Hughes Warhawk missiles, and the remaining ships post-2010 could also carry the Spacehawk.
Two launchers are mounted on the dorsal, two on the ventral and one on each outer sponson hull.
RRG AML-10 laser cannons (48) : A somewhat bulky but effective anti-mecha and anti-missile laser weapon firing a 10 MJ pulse every second. 24 of these weapons are scattered over the dorsal hull, another 24 are scattered over the ventral hull. These weapons and their on-mount sensors are protected by a folding hatch when not in use.
The armament was a mixture of traditional Terran and Tirolian technologies. Five large particle beams of the extremely advanced design found on the SDF-1 were mounted. These designs were several generations more advanced than those mounted on Zentraedi Battlecruisers. However, the rate of fire proved to be extremely disappointing. The two SLBM launchers fired their weapons through two hatches in the upper rear of the sponsons. The weapons were expelled horizontally from the ship and then ignited. The rate of fire was quite impressive for such a heavy installation, at three missiles per second per launcher. Also, six triple-barreled laser turrets with more or less the equivalent firepower of the standard Zentraedi laser-turret design were located around each auxiliary engine, and six missile launchers were placed around the vessel for area defense. As a last-ditch defense, 24 laser cannons were located in pop-up turrets on both the ventral and dorsal sides of the ship. Unfortunately, the powerplant installed on the ARMD cruisers was woefully insufficient, and the guns' rates of fire, especially that of the largest weapons, suffered for it.

The strategies for which this weapon fit was conceived were based on the expectations that RDF planners had of the Zentraedi attack capabilities and tactics. These however were based on the examination of the SDF-1, which was assumed to be a typical example of a large Zentraedi warcraft. As such, it had one main cannon, a number of smaller batteries, and hangar capacity for about 1500 mecha. The planners could not imagine anyone building a very much larger vessel, and therefore the SDF-2, under construction on the moon, was to be a copy of the SDF-1, and hoped to be superior to most other ships. As such, smaller escort ships were expected, and possibly versions of the Battlefortress, without the main gun but with a large troop-carrying capacity for use in planetary landings. Also, given the power of the ship, it was not expected that alien Battle Groups would comprise more than one SDF-1 class vessel per group.

Mk.1 Reflex cannon (Makral Ever 248) (1) : This weapon forms the forward part of the ship. The two forward booms slide and rotate to the side, and a particle beam generation then takes place between the two booms. This weapon is the most modern, smallest and most powerful of the larger Reflex cannon.
The effects of this weapon against planets are equal to the heat and blast effects of the detonation of a fusion weapon of 65 megatons, if fired at full power.
If utilized against starships, the largest vessels can be destroyed by the leakage of the beam. A direct hit will vaporize the target vessel. The weapon can also be set to a wider dispersal. While not nearly as effective as a tight beam against warships, it is capable of clearing a wide area of fighters and other mecha.
Mk.1 particle cannon (Makral Deim 773) (8) : As the Reflex cannon cannot be fired fast enough to be effective against multiple heavy opponents, the main anti-ship weapons are 8 heavy particle cannon. They are built as a large turret with two barrels projecting from the front, but as with the Reflex cannon and the smaller Zentraedi cannons, the beam is generated between the barrels. Eight of these weapons are mounted on the ship: one on the side and on the dorsal of each cannon boom, one on the dorsal of each leg, and one on the forward dorsal and ventral side of the main hull. As with many other Tirolian designed ships, the aft ventral segment lacked heavy firepower. The power supply to these cannons is a new design, and incorporates an accumulation system that can store sufficient power for 8 full power salvos. The accumulators can replenish at effectively six full power salvos per minute. The beam has an effective range of 300,000 km and a full power discharge of 2.5 terajoules, equivalent to 500 tons of TNT. Although the cannon could be fired at lower power settings (and commensurate increases in the rate of fire) the highest power setting was typical in combat.
Mk.2 plasma cannon (Makral Deim 869) (1) : The Macross-class mounted an unique weapon on the extreme forward edge of the center hull. This weapon was a three barreled plasma beam weapon with half the yield of the larger particle beams, but no less than three times the rate-of-fire. This weapon, which Tirolian Scientist Triumvirates hoped would replace the Mk.1 particle cannon one day, was to be field-tested on the Macross class prototypes prior to series production. However, the general stagnation of the Robotech Empire caused the project to be abandoned.
The Mk.2 particle cannon had an effective range of 300,000 km, a full power discharge of 1.25 terajoules and, while using an accumulation system in its power supply like the Mk.1 cannons, could recharge for 12 full power salvo's per minute due to improvements in beam generation and accumulator efficiency.
The refit SDF-1 never got the chance to field-test the weapon, as the cannon was destroyed during a battle with the Zentraedi near Pluto's orbit. The internals were then replaced with those of a triple-tubed, turreted torpedo launcher.
The SDF-2 mounted a standard Mk.1 particle cannon in this position.
Mk.1 heavy railgun (Gluph Tacim 56) (4) : Mass driver cannons in single turrets are mounted on the shoulders. The cannons can accelerate a 225 kg projectile to velocities approaching 140 kps. The ammunition supply for each cannon is 3,000 projectiles. The turrets can rotate in the horizontal plane through 200 degrees (140 for a Terran ship with attached carriers), and elevate 15 degrees upward. Combined with the capacity for 360 degree rotation at the shoulder joint, these weapons can be unmasked on all possible target bearings. The impact energy of one projectile is 2.2 TJ (0.44 kT), and the rate of fire is 40 shots per minute.
The available ammunition consists of KCP Kinetic Core Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary (plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator (flechette cluster rounds), the latter as anti-mecha formation weapons.
This cannon was intended to be used as a possible complement to the heavy beam weapons, but the designers turned it into an area-defense weapon against mecha as well, though it is not as effective as a main gun salvo set on wide dispersal. In addition, this accurate weapon can also be used in pin-point attacks against ground targets, though only with KCP rounds as the KPI and MKEP rounds burn up on atmospheric re-entry.
Mk.3 particle cannon (Makral Mossil 996-3) (16) : Turrets with effectively three Zentraedi standard particle beam cannons each. Two are on each of the ventral hips, one on each of the dorsal legs, dorsal and ventral center body and the upper dorsal shoulders, four are mounted on the shoulders proper and two are mounted forward of the side-mounted large particle beams on the cannon booms. Each barrel can fire 3,000 MJ of particle energy every 5 seconds, or less powerful discharges at a higher rate of fire.
The effective range is 300,000 km.
This was an improvement on the standard Zentraedi particle turret system, which suffered from no armor protection, as well as from unwanted hit dispersal on a target. The new design featured essentially three of the older cannons into one, heavily armored turret. This increased resilience and decreased hit dispersal greatly.
The REF later used an adaptation of this design idea in the turrets for the Izumo and Ikazuchi classes of starship, as well as for the exterior turret on the Garfish class destroyers.

(Tirolian ships)

Mk.1 torpedo tube (12) (Deuawhaug Rasar 89) : A Reloadable Silo Launch System (RSLS), or as it is better known, a torpedo tube, capable of firing large anti-ship and ground bombardment torpedoes. The tubes can reload in five to ten seconds, and have a 40 round magazine close-by. These launchers are located around the command citadel.
The missiles used are the SSA-1 Sniper (Lojredbeth Deuawhaug) and the SSA-2 Scrapper (Letkes Deuawhaug) missiles. The former is a nuclear missile with a 326 kT reaction warhead, the latter is a conventional tipped missile with a warhead of 2.3 metric tons.
Both missiles are optimized for anti-ship strikes in deep space, but can be used in orbital bombardment modes or in an atmosphere.
Mk.2 missile launcher (48) (Touwhaug Rasar 481) : A missile launcher mounted in a pop-up turret, firing anti-mecha/missile missiles, though the projectiles can guide on point-blank enemy ships. When the missiles are released they are already on their intercept vectors, or very close to them. Each turret has a reload time of 6 seconds and a magazine with a 100 round capacity. They are mounted for spherical coverage.
The missile system used is the SAA-1 Granite (Gliquoun Touwhaug), a weapon with a conventional blast fragmentation warhead of 278 kg and an atmospheric range of 112 km at a speed of Mach 7.5.

SDF-1 Macross Missile Turrets and Destroid defense
(Terran ships)

Mk.1 Ballistic missile launcher (12) : The Terran refit replaced the Mk.1 torpedo launcher and its alien missiles with the Terran designed Mk.1 Ballistic missile launcher, effectively the same as the Zentraedi system but wired to accept the Terran Trident F4 rocket.
The F4 was a multi warhead design, carrying 5 warheads of 300 kT yield, and a guidance system suited only for anti-ship engagements.
Mk. 88 Defense Missile Launcher Mk.88 Defense missile launcher (48) : A retractable 'pepperbox' launcher based on the naval MLB-10 system, but refitted for vacuum launches. The launcher was mainly for defensive purposes.
Each launcher had 10 missiles in the launch box and another 110 rounds in the magazine, for a total of no fewer than 5,760 missiles carried. The most common missile was the Hughes Warhawk missile, later complemented by the General Dynamics/Euromissile/BAe Spacehawk. Both missiles were procured with conventional as well as nuclear warheads.
RRG-SP missile launcher (1) : A sextuple missile launch box for the same missiles as the Mk.88 fires. This is a field invention and refit using the turret of the destroyed Mk.2 particle cannon turret, each vertical pair of launch boxes firing though one of the gun ports. The turret was retrofitted to store 120 Spacehawk missiles.

SDF-1 Macross firing Reflex Missiles
(SDF-1 only)

Numerous additional Reflex missile installations were added in something of a slipshod fashion in the days before the attack on Dolza's fleet.
Few details of these installations have survived. The armament of the Macross-class was the heaviest ever mounted on a ship of its size. The Reflex Cannon was by far the most powerful that ever put to space. The only installation more powerful was the Terran Grand Cannon built in Alaska in the early 2000s. In addition, the Macross-class vessels carried eight heavy anti-ship cannons, more than on the larger Queadol Magdomilla. On top of these systems, two experimental weapon systems were built into the design, though more for testing purposes than for operational deployment. Four rail guns were mounted on the shoulder joints, and a medium particle cannon was installed on the most forward part of the main hull. The particle turret systems were improved on the Zentraedi Battlecruisers by mounting three cannons together in a more heavily armored housing. Sixteen of these turrets were mounted, giving the class the firepower of the far larger Thuverl Salan cruiser. The class also carried a standard torpedo and defensive missile fit.
1 Tri-Barrel Particle Beam Cannon Turret: bottom mounted triple barrel turret, fires all three barrels simultaneously every three seconds.
6 Missile Launch Tubes : mounted above the particle turret, firing long-range anti-warship cruise missiles. Range is 1200 to 1800 miles, depending on type. Total supply 60 missiles. Warheads available include anti-mecha, conventional and nuclear anti-warship and anti-hive weapons. Eight Tri-Barrel Gun Turrets: These weapons are mounted on the upper main hull and are designed for anti-ship operations. While the beams are very large and powerful, they are easily dodged

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License