The Haydonites, enigmatic, devious, and deadly.

Not much is known about the Haydonites outside of what they wished the UEEF to know. What is known, is that they are an ancient race, old when the Invid were young, and recognized the true power of Protoculture and the Flower of Life once it was discovered by Zor and refined into what would become the 'universal' power source for a galaxy spanning empire. One could even surmise that in their dealings with the Robotech Masters Empire that they had some hand in influencing the order to defoliate Optera. Appealing on the one hand to the paranoid nature of the Masters and on the other, eliminating the source.

It is also know that their mastery of technology is vast, able to create the Synchro Cannons, Shadow Cloaking Devices and the dreaded Neutron-S Missiles. This however raises more questions then it answers, for, if the Haydonite possessed such technology, why did they not eradicate the Invid themselves? This may never be known, but based on past events it is clear that the Haydonites are not infallible. This begs the question; 'Why would the Haydonites attack the UEEF, specifically the ships within the Omicron Sector? Why burn such a bridge?' The only reasonable answer, given current intelligence on their capabilities and motivations, would be that they were so sure that the Invid Regess would be consumed by the Neutron S Missiles that they felt confidant enough to begin their attack on the users of Protoculture without first confirming that Reflex Point, and consequently, the Sol System, had been destroyed.

Had this occurred, the Invid and the UEEF would have been left leaderless, ripe for the taking.

This broaches the issue of military strength. Now, beyond the original two Capital Ship Classes encountered by theUEEF, the Fantoma, and the Omicron, at least three other ship types have been noted, chief among them, the Asteroth Class Torpedo Frigate. Regards smaller weapon systems, the Wraith Interceptor, and the Infiltrator mecha, have been seen in concert with Reavers, Revenants, Shades, and Behemoths, more shocking and ultimately dangerous is the Haydonite usage of VQ-6X Shadow drones. Only time will tell if this is the majority of the Haydonite MToE, or if it is just the tip of the iceberg.

In terms of hierarchy, up until recently it was assumed that beyond the Haydonite 'God Head', The Awareness, and a caste of Generals, that the majority of the enemy forces followed a function over responsibility breakdown. With the capture of the 'Chaffa Core' more light has been shed upon the Haydonite military structure.

It has been learned that beyond a clearly defined rank structure that a second caste-like tier of functions also exists. At this time it is not known if Sect superseded Rank, or if Rank supersedes Sect. Note, that the term Sect has not been assigned by UEEF Intelligence assets, this is a term used by the Haydonites themselves. This and the rank names, also assigned by the Haydonites to their forces suggest a religious connotation that may be purely coincidental, or central to Haydonite culture.
Haydonite Rank UEEF Equivalent Haydonite Sect UEEF Equivalent
Votary Private Desiccator Infantry
Auditor Corporal Barrier Armor
Executor Sergeant Augmenter Supply
Vicar Lieutenant Transitor Flight Crew
Proctor Captain Adjudicator Internal Security
Adherent Major Inquisitor Intelligence
Rector Colonel Exemplar Elite
Prelate General Codex Communication

Based on available data the Haydonite Rank and Sect titles have been ascribed a UEEF analog. These are pure conjecture based on gathered data, and may or may not, accurately reflect the Haydonite hierarchical structure.
Haydonite Small Arms

Assault Rifle
Assault Carbine
Pulse Gun
Coil Gun
Flachette Pistol
Squad Assault Weapon
Sniper Rifle

Assault Rifle

Haydonite Assault Rifle

Weight: 24 lbs
Range: 5,500 ft
Damage: 1D6x10+15 per 6 round burst
Payload: 180 rounds of flachette ammunition.

Image Copyright IGN Section 8
Haydonite Mecha

Haydonite Imp
Haydonite Reaver
Haydonite Shadow
Haydonite Revenant
Haydonite Behemoth
Haydonite Shade

Haydonite Imp

Class: Reconnaissance Sentry
Crew: None

MDC: 20

Weapons Systems

Targeting Laser
Range: 2 miles
Damage: 2D6 S.D.C. (Within 1,000ft) May cause temporary blindness on a strike over 15.
Payload: Effectively Unlimited

Self Destruct Charge
Range: Self
Damage: 2D4x10 to a 20 foot area
Payload: 1

Speed: 55mph
Flight: 100mph
Altitude Ceiling: 1,000ft
Size: About as big as a large grapefruit. (-12 to hit)

First recorded sighting on Tirol by detached Marines of the 33rd MEU off the UES Yukikaze, August 27th, 2044 on the T'sivar Peninsula.
Haydonite Space Craft

Ships of the Line

Asteroth Class Haydonite Torpedo Frigate

Ships Complement: 1 Transitor Sect Proctor (Captain), 1 Inquisitor Sect Adherent, 6 Transitor Sect Adherents, 2 Exemplar Sect Adherents, 3 Augmenter Sect Executor’s, 30 Augmenter Sect Votary’s.
Mecha Compliment: 20 Wraith fighters (CAP)


Image Copyright Volition Inc.
The Asteroth is a new seen ship of the Haydonite Armada, with it's most striking feature being it's use of guided munitions. As this class of ship has never been encountered before the Phoenix's Long March it is not known whether this class of ship has employed guided munitions from the onset or if that is a byproduct of their conflict with the UEEF. The ship is roughly Y shaped with it's Torpedo launch bays within outrigger hulls to the left and right of the main central hull section. The ship is a compact design, roughly aerodynamic and possess excellent acceleration qualities.
+Asteroth Statistics
Abaddon Class Haydonite Cruiser

The Abaddon Is a mid-range ship of the wall, and is usually seen at the center of smaller flotillas. These flotilla's are often attached to larger formations when the situation calls for it, but large set piece capital ship battles are a fleeting occurrence as the Haydonites most recent tactics are to hit and fade in smaller numbers. The Abaddon possess devastating forward firepower and relies on it's flotilla and CAP fighters to protect it's flanks. This ship also possess energy shielding, giving it staying power in ship to ship engagements versus comparable ship types and classes.

Ships Complement: 1 Transitor Sect Proctor (Captain), 1 Inquisitor Sect Adherent, 8 Transitor Sect Adherents, 12 Exemplar Sect Adherents, 27 Augmenter Sect Executor’s, 235 Augmenter Sect Votary’s.
Mecha Compliment:
2 Wraith Squadrons (CAP)
1 Shade Squadron


Image Copyright Volition Inc.
+Abaddon Statistics
Haydonite Weapons of Mass Destruction

Haydonite WMD's


Haydonite Bio(Mechanical) Weapon

The Miasma device is the Haydonite version of a chemical weapon. Under the direction of Lord Valtegos the Miasma project was originally conceived as a nano-machine swarm designed to prey on organic targets, i.e. the Invid. Since the Invid’s armor, mecha, and structures are also made of a bio-organic compound, Miasma would have served double duty as both an anti-personnel and anti-material weapon. The drawback was that Miasma required large amounts of refined Sekkitin Ore, and, at the time of initial conception, the only place to extract large quantities of Sekkitin was on Karbarra, a world held tightly in the grip of the Regents Invid.

With the arrival of the UEEF into Fantoma Space they, and their Protoculture powered mecha were attacked without a second thought by the Invid, this, and the fact that the UEEF’s Zentraedi allies harbored an inbred animosity towards the Invid, it was rather easy to convince the UEEF forces that the Invid were an intractable and insidious foe.

While the UEEF used Protoculture, the Haydonites looked at the overall picture and decided, rightly, that the UEEF was the lesser of two evils, and the favorite game of those who work from the shadows, that of ‘Lets you and him fight’, worked to their advantage, and allowed them to insinuate themselves with the UEEF since the UEEF had had no prior contact, and therefore no preconceived bias against the Haydonites.

With the Invid defeat Miasma was shuffled off to the back burner. However, with Karbarra liberated and free of the Invid, and in ‘allied’ hands, the needed Sekkitin Ore was readily available. Valtagos, knowing the ultimate designs of the Awareness to betray the UEEF for their unrepentant use of Protoculture, began the acquisition of the ore. The first task was simple enough, Valtagos, via proxies offered the beleaguered Karbarran mining industry technology and technical assistance. They various mining guilds happily agreed, giving Valtagos ready access to Sekkitin Ore without ever having to express a desire for it.

While the ore refining process was perfected and installed the most optimal delivery method were explored using initial test batches of Miasma. With a war still raging against Invid holdouts and other rogue elements as cover, numerous hapless individuals, of all races, were captured and used in horrific experiments to produce more potent munitions and vectors.

When the plan to eliminate the Invid Regess and the lion’s share of the UEEF fleet foiled at the 11th hour by the SDF-3’s stubborn refusal to die, the Awareness proceeded to Plan B. It was at this time that Valtagos ensured that Karbarra was attacked as well. Valtagos knew that the defenses of Karbarra were likely to hold, but his interest was not in holding the world but extracting as much Skettin Ore as possible from the mines the Haydonites had helped refurbish. His parting shot once the last of the ore he could reasonably expect to retrieve was folded out, was to launch a cluster of Miasma warheads over the UEEF facilities and Karbarran cities based along Karbarra’s equatorial regions. Thankfully this attack failed, and countless lives were saved. But, the true damage was done, and Valtagos had acquired enough ore to make thousands of Miasma weapons.

Weapon Effects:
Range: As per delivery method. Common vectors include Medium and Long Range Missiles which are able to disperse Miasma over large swaths of a battlefield. Each warhead can cover a ½ mile radius and will persist so long as there is biological mass within it to consume. Once the biomass has either been consumed or vacated the area the Miasma nanites become inert.
Damage vs. organic materials: 2d4x10 +4d4 per melee until all biomass has been consumed.
Damage vs. inorganic materials: 1d4x10 +2d4 per melee for 1d6 melees.
The Haydonites live on the world of Haydon IV and wear robes that mask their appearance. The one identifying feature is a single spherical robotic eye that glows in their robes. The eye appears to differ between the various Haydonites but whether this is an individual characteristic among the race or a rank of seniority is not known. After the robe is removed, the Haydonites appear as a floating body with no apparent arms or legs with only a chest region and the heads being apparent on their bodies. After being shot, a greenish fluid was seen on their wounds but whether this is "blood" or some form of mechanical fluid or protoculture is not known.

The world they live on is actually a mechanical construct which is the home of The Awareness, a powerful intelligence that guides the race. It resembles a large Haydonite eye, a holographic image of one was present on the Haydonite command ship where it passed its instructions to its followers. The Haydonites always refer to the plans of the Awareness and go according to its predictions.

Notable Haydonites include the android Janice, who is constructed from both Human and Haydonite technologies and Veidt and Sarna who aided the Sentinels in battling the Invid forces of the Regent.

In the distant past, the Haydonites destroyed the surface of the first Invid homeworld. The true reason for this was never explained beyond the fact that they feared Protoculture. This encounter between the two races would result in the Invid referring to the Haydonites as the Children of the Shadow.

According to the original Sentinel comics, Zor communed with the planetary intelligence of Haydon IV on one occasion before his first death. These comics also stated that the Invid managed to occupy the planet through duplicity and only Janice who activated the planet's defenses managed to force the aliens off the planet. However, the Robotech: Prelude to the Shadow Chronicles comics show that Haydon IV was already freed from Invid occupation before the REF arrived.

The next noted encounter with the Haydonites was when the Robotech Expeditionary Force arrived around Tirol to make peace with the Robotech Masters. Instead, they found the Invid Regent and his forces which attempted to form their own empire in that region of space. The Haydonites were one of the many races that formed the Sentinels which joined forces with the REF to combat the Invid. The Haydonites provided technological assistance to the Robotech Expeditionary Force during its fight against the Invid Regent during the Sentinels War. The Haydonites claimed to have suffered at the hands of the Invid in the past, and used that to explain why they wanted to assist the REF. At the same time, the Haydonites asked that details of the Haydonite assistance be kept secret as the Haydonites wished to live in peace and not be disturbed by other races.

At the end of the Third Robotech War, the Haydonites, known to the Invid as the Children of the Shadow, betrayed their allies and attempted to destroy all races that used Protoculture as a power source as seen in Robotech: The Shadow Chronicles. According to the Invid Ariel, the Haydonites attempt to destroy any race that uses Protoculture energy (which they call "protoculture addicts") because the Haydonites "fear its awesome power…".

For the final REF assault on Earth, the Haydonites provided humanity with weapons and defenses against the Invid, including the deadly Neutron-S warhead. The Neutron-S warheads were effectively weapons of mass destruction and would kill millions of civilians as well as devastate half of Earth. But it was anticipated that if the REF ground assault against the primary Invid hive at Reflex Point failed, then the warheads would be needed to destroy the hive. However, the catastrophic results of the Deukalion weapons test, as well as comments by the Invid Regess, suggest that the Haydonites concealed from the REF exactly how powerful the warheads were. The Haydonites expected that the REF would use the Neutron-S weapons and wipe out the Invid on Earth. The Regess foiled that plot when she decided to take the Invid to a new world, and destroyed the Neutron-S missiles as she left.

While it is unknown exactly what would have happened to the Earth if the Neutron-S warheads had hit Reflex Point, the Deukalion weapons test (which appears to have caused the creation of a new black hole) suggests that Earth (currently the only known location where the Flower of Life can properly grow) may very well have been completely destroyed. Further, the Regess recognized the warheads as weapons that had been used against the first Invid homeworld, and a vision from Ariel of the first Invid homeworld revealed a completely ruined world.

With the Invid having fled, the Haydonites decided to focus on the REF. They attacked the REF fleet at Space Station Liberty, and it was revealed that the technologies that the Haydonites had provided to the REF had hidden weaknesses that the Haydonites were able to exploit to catastrophic effect. Most of the REF ships defending the station were wiped out, but one of the Neutron-S warheads stockpiled at Liberty was set to self-destruct, and the resulting blast was large enough to wipe out the entire Haydonite fleet.

The Haydonites' plans following the battle at Liberty are currently unrevealed. But it is known that they were searching for the SDF-3 and its Protoculture Matrix (the only way for the REF to generate more Protoculture energy), and had expected to find it at Liberty Space Station. It is logical to assume that locating the SDF-3 is still a Haydonite priority.

The Haydonites after the Third Robotech War amassed a large fleet of cylindrical shaped warships which were advanced enough to possess shield technology. The command vessels were capable of opening up to fire multiple energy beams that were capable of destroying starships. They were also capable of firing a disruptor wave that was capable of immobilizing or overloading the Shadow technology they provided the REF. Their ships were also capable of hyperspace folds though the limits of this are not truly known.

The Haydonites made use of wing shaped fighters that were armed with dual energy weapons; and were somewhat similar in design to the Cylon fighters of the reimagined Battlestar Galactica series. They also made use of mecha which were somewhat similar to the Invids in that they were insect in shape. Apparently, these mecha required command from a Haydonite to remain functional and damage to the Haydonite can lead to the deactivation of the unit.

The Haydonites were primarily responsible for the REF's development of Shadow devices and Synchro weapon technology. This was mostly because they had planned to destroy the REF once they had defeated the Invid and managed to devastate the REF fleet at Space Station Liberty.

In the Sentinels novels by Jack McKinney, the Haydonites were mostly represented by Sarna and Veidt who were charter members of the Sentinels. They originally appeared as floating robed beings with armless bodies, hairless, mouthless faces and a jewel-like object on their forehead. This jewel was capable of emitting an energy beam. Ambassador Veidt makes an appearance in the Robotech: Prelude to the Shadow Chronicles comic book miniseries in his redesigned form. It is not clear whether Veidt is one of the Haydonites depicted in the movie Robotech: The Shadow Chronicles as none of them are ever named.

With the relegation of the Robotech novels to secondary continuity, it is assumed by fans that the depiction of the Haydonites in the final novel The End of the Circle is no longer considered correct - although information presented in the Sentinels novels (13-17) may still be accurate.
http://zarconian.wikia.com/wiki/Zarco_Space_Army http://wikispot.org/Users/FerozKhan?action=userinfo http://shadowchroniclesrpg.wikidot.com/haydonites

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